See, what that picture is missing is the fact that buildings don't have to all be aligned directly on an axis. Aka, the fact that a building is pointing slightly a different direction than a traditional squared-off isometric view doesn't make it wrong, technically. If the actual lines and so forth were showing things from the wrong perspective that would be a different thing; and I suppose that's what is being interpreted here. But having a building be rotated on its base in the isometric view by a small amount isn't actually incorrect; it's less orderly than something with everything lined up, but that's about it.
Anyway, you know what? I'm not able to control what the artists did. I'm not working with those artists or that art studio again in the future, partly because of that. If anyone is put off by something so small in the visuals of a game, and wants to complain loudly, that doesn't strike me as a very nice thing for them to do. This community is awesome, and I'd hate to see it poisoned by people who are (apparently) intentionally trying to tear others down to no particular purpose. (Not that I've read the comments about the game, or have any intention of doing so.)
And in the end, AI War has all sorts of wrong perspective, and it grossed 7 figures. I mean, that's what it comes down to. If the game is awesome, people will play it and gripe a bit. If the game isn't, they'll gleefully point out the graphics as the reason why people didn't like it. But that's not the truth. A game mostly stands or stumbles on its own merits and word of mouth, and graphics are just one small part of that. It's a first impressions thing to be sure, and that's an obstacle I hate having to overcome, but there's nothing I can do about it.
I'm not interested in discussing it further, because such discussion literally serves no point whatsoever. Literally, completely, none. a) I can't change it. b) I understand perspective as well as I need to. c) if you want to fuss at the artists who did it, they aren't here and they aren't going to be doing further stuff for us anyhow; c) so what's left to discuss?