Author Topic: Enlightenment - broken concept?  (Read 5042 times)

Offline Mick

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Enlightenment - broken concept?
« on: May 05, 2013, 05:42:23 pm »
I know the tutorial is meant to be super-easy, but enlightenment makes it pretty much broken. You can "win" the game pretty much by enlightening your towns with free embassies and diplomats during setup, without building anything else.

Offline Misery

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Re: Enlightenment - broken concept?
« Reply #1 on: May 05, 2013, 07:09:10 pm »
I'm thinking it's probably outright broken, yeah.


Right now, aside from fulfilling any edicts, just enlighten a couple of towns..... and you probably cannot lose at all once this is done.

Offline PokerChen

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Re: Enlightenment - broken concept?
« Reply #2 on: May 06, 2013, 02:29:15 am »
Perhaps the easiest solution is simply to ban the placement of traders and diplomats? The key is to limit their starting number so that you still need to tackle the resource chain required to produce them. Has this been mantis'd?

Offline Cinth

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Re: Enlightenment - broken concept?
« Reply #3 on: May 06, 2013, 02:35:22 am »
Has this been mantis'd?
I don't remember seeing anything related on Mantis.
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Offline orzelek

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Re: Enlightenment - broken concept?
« Reply #4 on: May 06, 2013, 06:21:30 am »
Has this been mantis'd?
I don't remember seeing anything related on Mantis.
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Offline Mick

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Re: Enlightenment - broken concept?
« Reply #5 on: May 06, 2013, 07:38:07 am »
Well I didn't make a mantis ticket because I don't really know if it's broken or not.

Unfortunately, with edicts not really being implemented, it's difficult to really test the game now in terms of completing goals, thus I lack direction in how I should be playing it. Right now all I feel I can test is "does it crash?", and "can I figure out what the **** I'm doing?", which has been covered by my first impressions post and many others.

I feel in limbo, and enlightenment is a concept that stands out. Should I be encouraging war? Should I be encouraging peace? Should I be using powerful myth tokens to react to imbalance I created or should I be purposely creating imbalances and then fixing them?

Right now I feel like I have a sandbox game with no good direction to it. I do see a really cool game bubbling underneath. I like the way resources and supply chains are handled. Even though edicts don't work they up the bandits right? It might be fun to treat the game as a sorta two factor tower defense against the bandits, in which your defenses are also dangerous because they will work against each other.

Do higher level bandits come fast enough to overcome a straight up enlightenment rush? If not, then the game is easy to "win" on the highest difficulty. I will test after work.

Offline tigersfan

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Re: Enlightenment - broken concept?
« Reply #6 on: May 06, 2013, 08:29:53 am »
I think something is broken with enlightenment, for sure. I'm not sure the best way to solve it yet, but, this certainly isn't intended.

Offline Mick

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Re: Enlightenment - broken concept?
« Reply #7 on: May 06, 2013, 08:31:48 am »
Well one thing I was expecting to thwart my plan was that I thought crime would still build up and take down buildings.

Perhaps enlightenment should only make the town immune to the other faction, but bandits and crime will still be a problem.

Offline Winge

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Re: Enlightenment - broken concept?
« Reply #8 on: May 06, 2013, 04:38:10 pm »
Or perhaps the other way around?  I could see 'enlightenment' having a profound effect on crime.  But I don't see it doing much to a bunch of war-hungry Norse or Greek warriors  ;)
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Offline keith.lamothe

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Re: Enlightenment - broken concept?
« Reply #9 on: May 06, 2013, 04:41:08 pm »
I could see 'enlightenment' having a profound effect on crime.  But I don't see it doing much to a bunch of war-hungry Norse or Greek warriors  ;)
It's probably a code-word for "enbaconment".
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Offline madcow

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Re: Enlightenment - broken concept?
« Reply #10 on: May 06, 2013, 04:53:49 pm »
The concept of enlightenment feels out of place. What would be cool is if it wasn't so much reaching peace as infiltrating the government and putting in a puppet ruler. Mechanically it could build up to flip another city, and rather than diplomats visiting other embassies they visit the other town center. Basically a "nonviolent" means of invasion, that would still likely rely on an army to clear out units.  Hmm might need some tuning to really be balanced.

An alternative is that once a village reaches enlightenment they get a large increase resources for summoning nasty tricks.

Offline tigersfan

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Re: Enlightenment - broken concept?
« Reply #11 on: May 06, 2013, 04:59:15 pm »
We have some changes coming to Diplomacy/Enlightenment. Stay tuned for more info. :)

Offline Mick

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Re: Enlightenment - broken concept?
« Reply #12 on: May 06, 2013, 05:03:14 pm »
Who's excited? I'm excited. :)

 

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