My friends and I are attempting to play multiplayer with 4 players and when the 4th player attempts to join we get this error message "ServerReceivingData:S_SendCredentials: no available player slots!"
and the following in our debug logs.
ServerReceivingData:S_SendCredentials: no available player slots!
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
at ArcenDebugging.ProcessAssertionFailure(System.String Message)
at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
at NetworkServerWrapper.CheckServer()
at MainCameraLogic.MainUpdateLogic()
at MainCameraLogic.Update()
Is there a way to fix or workaround this?