Author Topic: ServerReceivingData:S_SendCredentials: no available player slots!  (Read 827 times)

Offline Spud_02

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My friends and I are attempting to play multiplayer with 4 players and when the 4th player attempts to join we get this error message "ServerReceivingData:S_SendCredentials: no available player slots!"

and the following in our debug logs.

ServerReceivingData:S_SendCredentials: no available player slots!

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at ArcenDebugging.ProcessAssertionFailure(System.String Message)
   at Game.ServerReceivingData(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.DeliverMessageToServer(Int32 ConnectionIndex, NetworkMessageType Type, System.String Message)
   at NetworkServerWrapper.OnDataReceived(NetworkMessageType Type, System.String Message, Lidgren.Network.NetConnection Sender)
   at NetworkServerWrapper.CheckServer()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()


Is there a way to fix or workaround this?

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
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Re: ServerReceivingData:S_SendCredentials: no available player slots!
« Reply #1 on: June 21, 2013, 07:48:12 PM »
Holy smokes I cannot believe nobody responded to this for almost a month.  I think we talked on the Steam forums, though, so maybe that was it.  Anyhow, the issue was corrected right around when you reported it, so it definitely works now.
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