Hmm, interesting. Not what I expected.
Dunno what to think of this one, really. On one hand, the mechanics sound interesting. Very interesting, actually. On the other hand, it sounds like much lower replay value than AVWW (I tend to stick to procedural stuff half the time due to very high replay value), and things like story and cutscenes lose my attention almost instantly.
Granted, level editor for replay value, but..... that only seems to really work that way if there's a large enough output of player-made stuffs, and even then, it's usually a monstrous pain to sift through badly made ones in search of the decent ones. Kinda makes me think of Knytt Stories in that respect; I love the game, but nearly never play it, as the levels that came with it were short as heck (and there's zero point in doing them more than once), and the vast majority of user-made levels are utterly horrible (or they're those "extreme platformer" types that I never liked). I'm not one for patience, with searching for good content. Well, I'm not one for patience period, really. I do like making stuff like that though, so that's something for me to consider.
For the time being, I probably wont pay too much attention to this one. I'll stick with AVWW, and jump on AI War if I can ever think up a good way to control it (and if I happen to be not too lazy to DO it at the time, hah).
Still, I'll have a closer look at this one when it's possible to do so. Are you guys gonna be doing some sort of beta or something with this?
EDIT: Actually, I might end up following this a bit closer after all, after pondering it a bit further. Those game mechanics sound absolutely fascinating, and I usually enjoy doing level design of my own, and if the mechanics shape up the way I'm thinking they might based on your description, that aspect could get..... interesting.
Well. Despite my usual negativity, I guess I end up convinced after all. Bloody amazing, really.