Ok, so, I got back to this after finally getting the blasted screen situated (so I can maximize it and play without eye strain).... it strikes me that Windows itself handles resolutions about as badly as is conceivably possible. Kept having problems with this due to Windows own interference (and Nvidia...sigh). Not even going to try to describe that bit, just going to pretend it didn't happen, lol. It's actually been a screwy issue for a few games recently, not just this one. Pretty sure it's gone now though!
So, anyway, further into the game now, and I dont have much in the way of complaints here..... the only level that's bothered me much so far is the Stantonburg (I'm sure I got that name wrong) boss.... seems like too much trial & error, rather than strategy / puzzle solving / reflexes. Until you know where to go, it's going to be frustrating. When you DO know where to go, it couldnt be easier and mostly then consists of just standing in one spot.
Also, that Mesmerizing Maze or whatever it's called..... arrrrgh. The way to get 900 points (I think is how much was needed for the gold) wasnt at all clear.... and STILL wasnt clear after I managed to do it. After I dropped the bomb and a bunch of grays popped, I could swear the game said I had about 400 points.... that plus the other bonuses werent enough to get 900, so I dont even know how I got it. And before that, I'd spent a bunch of time wondering where there might be hidden items I wasnt seeing and how to get to them. Other than that bit, if you're not being confused by the goals for gold, that level is very easy.
The Factory goal wasnt too tough either, though it's easy to get smacked when you're trying to do it, so it's challenging enough.
I liked that bonus level with the pits.... that was a good one.
Nothing else in specific levels to mention.... everything has been pretty good so far. No real glitches. Though, after the boss fight, when the New Grays are wandering around, I did have a moment when avoiding the 2 that are on that one particular screen, where the second character got caught by them and just kept ricocheting back and forth between them as they chased me around. It doesnt cause any problems, but it does look pretty stupid if that happens, heh.
Also, as the graphics go..... being able to have it mostly fill the screen really did make a huge difference. It's so much easier to appreciate the graphics when it's like that, it just looks much better than it does with the shrunken screen.
And I've been able to get gold on MOST levels so far, some are tougher than others.
The more I play this, the more I'm going to be very interested to see the editor become available. There's so much possibility here for level design & trading.
All in all, this has been very enjoyable so far (aside from the "ARGH STUPID SCREEN" part), and is a great example of why I'm now following your various games closely.
Oh, one thing I did think of: That girl in Stantonburg that gives you the purple key, she wont do it if you approach her from behind, by smashing the bookshelves behind her, which I did out of sheer impatience as I tend to, hah. Talked to her after doing that, and she had no new dialogue, so I thought I'd hit a glitch, and went to talk to the guy again.... came back, and then it occurred to me to go around to the other side.