General Category > Private Alpha Discussion

Immersion suggestions

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zeusalmighty:
1) I think that the AI progress should have an additional tooltip such that it gives you a sense of the AI's interest in your activities. Personally, I like the idea of it saying stuff to the effect "a lion pays no attention to the activities of gnats" and progressing appropriately.

The number by itself is hardly indicative of what player's actions do to antagonize the AI.

2) Separately, I feel that the "Controller" needs to have some lore to make it more compelling and convincing as the strategic hub of the planet. As it stands, it seems to exist purely as a mechanic (a needed one) but without any rationale as to why the planet's control depends on its ownership.

This is somewhat related to the issue that the planet's themselves seem to be purely cosmetic background pieces. If feasible, it could be interesting if the planet's themselves determined what resources were available. To the effect that gas planets produced abundance of fuel, and terrestrial planets produced metal, etc.

IMO this would make the planets more immersive because they dictate the resources available.   

x4000:
Hey there!  Excellent points.

To #1, we actually are looking at having a "Mood" indicator on the GUI coming up pretty soon, which should help do just that.  It was kind of a throwaway idea from our volunteer GUI designer, Eric, but I immediately loved it because of its ability to help tutorialize.  "Is 40 AIP good or bad?  What does that even mean?"  Etc.  There's been some further discussion about the mood indicator showing something related to how the AI feels after attacks or as waves hit or something, but that's not fleshed-out yet at all.

There will be a lot more personality to the AI in general as we start getting the many (many) taunt lines in there.

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To #2, the name of the "Controller," you know, that's one of those low-lying "I hadn't thought of it consciously, but now that you bring it up that's been bugging me, too" items.  My first thought was that we could rename it LaGrange Point or something, but then it couldn't move (or would have to move).

Perhaps it should be called "Space Elevator" or something, instead.  "He who controls the space elevator, controls the planet" -- Sun Tzu

That would also explain why the humans and the AI are capturing it, and not just destroying it.

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I agree that having planet types determining resource types would be good.  I'd love to be going "ooh, a gas giant, tons of fuel and science, yay!"  Having these also affect the movement speed of all ships to a small degree (+- 10%?) I think would also be a nice touch.

Will be interesting to hear what the others think about this.  There are more visuals for planets that I hope to get in sometime during the beta or during the press period, if I have time.

TheVampire100:

--- Quote from: x4000 on March 12, 2018, 11:11:20 am ---I agree that having planet types determining resource types would be good.  I'd love to be going "ooh, a gas giant, tons of fuel and science, yay!"  Having these also affect the movement speed of all ships to a small degree (+- 10%?) I think would also be a nice touch.

Will be interesting to hear what the others think about this.  There are more visuals for planets that I hope to get in sometime during the beta or during the press period, if I have time.
--- End quote ---
I like this idea actually, maybe the community can help come up with some nice dieas what planet type could do what.
I always liked that in The last Federation different planet types affected the races living there. Somethign similiar having here (just in space) would make a nice addition.

x4000:
I quite agree, and I'd love to have players involved in that.

BadgerBadger:
If we're going to add speed modifiers, what about a structure you could build with a low galaxy cap (maybe you get 2 or 3 total) that gives your ships enhanced move speed on a planet?

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