It's funny you say that Misery, considering just how many times Mass Effect lets you tell the plot to sod off and let you get back to playing.
I'd actually recommend you Star Control 2. It's a tragic dead branch for how RPGs could have developed, but it seems like it'd be more your thing. This is a serious suggestion by the by since it seems you're more irritated with AAA "standards" (note sarcasm) than RPGs.
saying that Mass Effect for example, just reiterates established Sci-FI tropes is unfair, no game before or after ever did that with such polish.
Wat. No. This isn't true at all. Star Control 2 came out in 199-freaking-2 and does science fiction miles better. Mass Effect's science fiction was clumsily wrapped around Bioware's "go to four places and then a fifth for the final boss" plot. Now
production values? You're absolutely right, and I say that as someone who likes Mass Effect.
And the sign of a AAA game is not innovation, but polishing an idea so much that it becomes a big budget game.
And you shouldn't forget that you can be judging Mass Effect now years after it concluded, when Mass Effect 1 came out, that was an absolutely fresh experience.
Sorry if it seems like I'm beating on you, but the sign of a AAA game is marketing dollars. Spore and Sim City 5 were AAA games. Were they polished? On no one's planet. And it's absolutely fair to judge Mass Effect now, people still play it now. Good game design is timeless, which is why people fall in love with games made before they were born.
(Also if you think the IS is repetitive now just wait until you get fighters. Ridiculously overpowered. Still, even if it never quite gets past rock-paper-scissors+chicken, I actually found later combat exciting.)
Heard from so many people that skyrim was amazing, got it and was so badly disappointed I forgot about it after 8 hours. As a veteran of Mount and blade warband (over 350 hours) I was combletely disappointed in the gameplay (i mean, when you hit a half naked guy with a giant hammer you expect him to stumble a bit). The writing was great, but after a bunch of quests I realised that nothing I did changed the world in any shape or form (that's a lie, it only changes slightly from your actions on major quests and not at all on minor quests).
I know alot of people here like rpg's and Skyrim, but after getting bored of it I decided not to play another rpg because apparently the pinnacle of the genre is boring to me.
I'm going to go out on a limb and say the people who told you that don't play many RPGs. Skyrim's the pinnacle of cool locales to superficially interact with, but not RPGs. And were you joking about liking Skyrim's writing? I can't tell, but in my opinion it was a big step away from good writing. Pretty bombastic though.
If what you specifically want is tactile feedback I suggest Dwarf Fortress. Even shooters don't model realistic impacts until death-ragdolling.
Fake edit: Coppermantis, you've said exactly what I feel about videogames, better than I could. I wouldn't say that Misery doesn't like stories in videogames so much as for him, the story is his relationship with the game's systems. Anything that hinders that relationship, like a critical path, ruins the story.
I won't ever agree with that way of looking at it since I have far too much affection for my clumsily written game stories, but just imagine if every game's story felt like Heavy Rain. Blech.