Iirc you told me they did get back to us on the load time thing and asked for a slimmed-down project with a reproducible case.
But when we slimmed it down we couldn't reproduce any absurd load times.
Yes, precisely. However, we could have spent a lot more time gradually paring stuff out and then seeing at what point it randomly stopped showing that behavior. If I had confidence they would then turn around a fix, that's what I would have done. They were extremely proactive in responding to our mention of a bug in 2012 as compared to 2010, but I still have a bit of a lack of trust on that score. And at the time we were still scrambling to get Valley 2 finished, etc, etc. Always something more pressing, seems.
I'm making _some_ practical use of the U4 license now since I'm actually using it for development on my desktop, which lets me get better profiling in AIW, but I'm not using it to build AIW for release so that's still 3.x. On the other hand, when I run it in 4.x I get a lot of unpleasant textbox oddities that make it slow to enter a bunch of cheats when testing. Maybe I should go try Cyborg's freepie macros for that
Nice on the usage there for the profiling. I think that's worthwhile. And I'm not sorry we bought it when we did -- we got a nontrivial discount on it, and I'm positive we will be making full use of it at some point. We can't stay on 3.3 forever, nor do I really want to.
In general Unity really seems to have a much more proactive and effective manner of bugfixing lately, looking at how they are handling stuff through their blog posts from their lead QA folks. So that gives me particular extra hope that either they will resolve this on their own (if they have not already, which is still unclear), or that once we have time to hunt through this stuff they will resolve it then.
But with all the new textbox funkiness and so forth, that provides yet more disincentive to try to upgrade, since who knows what all more is there, and if it will be something we can fix on our end, and how long that might take, etc. As you know.
So, yeah. Unity 3D is still my favorite engine by a huge margin, but nothing is perfect. I curse it far less than I would curse any other game engine I've ever seen.