Author Topic: One Way Heroics  (Read 2124 times)

Offline Alex Heartnet

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One Way Heroics
« on: September 01, 2014, 07:42:58 am »
Found this on Steam, was all "meh sure I'll give it a try".  And then I couldn't figure out where my day went. ???

It's basically an autoscrolling JRPG-turned-roguelike.  The main gimmick here is that there is this huge wall of darkness constantly advancing forward and swallowing everything, and it doesn't care if you are fighting something or busy shopping or trying to navigate a dungeon maze.

Also shopkeepers who are impressively stupid even by JRPG standards.  "there's this huge wall of darkness about to engulf our village, let's overcharge the hero for everything and then just stand around i'll definitely be able to spend the silver i just earned hurr hurr".  This is a world that doesn't want to be saved from destruction <_<

Offline keith.lamothe

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Re: One Way Heroics
« Reply #1 on: September 01, 2014, 10:04:24 pm »
I gave it a run a month or so ago and keep meaning to go back to it.  Looks like has a lot of meat on the bones.

Now they just need an "on your toes" option ;)  Or do they have it already?
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Offline KingIsaacLinksr

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Re: One Way Heroics
« Reply #2 on: September 02, 2014, 12:23:37 am »
Found this on Steam, was all "meh sure I'll give it a try".  And then I couldn't figure out where my day went. ???

It's basically an autoscrolling JRPG-turned-roguelike.  The main gimmick here is that there is this huge wall of darkness constantly advancing forward and swallowing everything, and it doesn't care if you are fighting something or busy shopping or trying to navigate a dungeon maze.

Also shopkeepers who are impressively stupid even by JRPG standards.  "there's this huge wall of darkness about to engulf our village, let's overcharge the hero for everything and then just stand around i'll definitely be able to spend the silver i just earned hurr hurr".  This is a world that doesn't want to be saved from destruction <_<

Or you could interpret the move as an incredibly smart business decision. After all, you paid for the item(s). ;P

Granted, I'm not sure what they could have done with said money before they died.
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Offline Alex Heartnet

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Re: One Way Heroics
« Reply #3 on: September 02, 2014, 04:24:12 am »
My personal fan-theory is that they all know that they are doomed and have given up hope, so they just continue their daily lives as normal up to the very end.

That said they could at least not walk towards the darkness like the traveling NPCs do :-\

I got half a dozen episodes worth of footage of the game to edit, which will take a while.

Offline x4000

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Re: One Way Heroics
« Reply #4 on: September 02, 2014, 10:28:31 am »
A game where going into a house is a life or death decision.  I like that. :)

Link for the lazy: http://store.steampowered.com/app/266210/

It seems like a game that is well-suited to its price in terms for value for money, and a fun idea.  Basically the same sort of deal with Skyward Collapse being a low price in that range: it's a fun idea for a while, and something that people should definitely try, but it's not a lifestyle game like AI War or a MOBA or whatever.  I love small experimental games like this, and I'm happy to see them. :)
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Offline Alex Heartnet

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Re: One Way Heroics
« Reply #5 on: September 02, 2014, 11:06:17 am »
A game where going into a house is a life or death decision.  I like that. :)

Except you can attack and break walls, and wood is much easier to break then stone.  I've yet to actually die in a village.

It seems like a game that is well-suited to its price in terms for value for money, and a fun idea.  Basically the same sort of deal with Skyward Collapse being a low price in that range: it's a fun idea for a while, and something that people should definitely try, but it's not a lifestyle game like AI War or a MOBA or whatever.  I love small experimental games like this, and I'm happy to see them. :)

I've been playing this for four days straight, hours at a time, to the complete exclusion of everything else including sleep :-\
If you lot are super curious, I started a LP of the game to show it off.

also y there no hardcore mode
« Last Edit: September 02, 2014, 11:12:17 am by Alex Heartnet »

Offline x4000

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Re: One Way Heroics
« Reply #6 on: September 02, 2014, 11:15:58 am »
A game where going into a house is a life or death decision.  I like that. :)

Except you can attack and break walls, and wood is much easier to break then stone.  I've yet to actually die in a village.

Oh, sure, I understand that.  But still, it clearly takes skill to avoid getting trapped like that -- just the trailer alone makes that clear.  You have to go into the house thinking "can I hack my way out of here or make it to the door in time?"  Which is pretty darn unique, I mean. :)

It seems like a game that is well-suited to its price in terms for value for money, and a fun idea.  Basically the same sort of deal with Skyward Collapse being a low price in that range: it's a fun idea for a while, and something that people should definitely try, but it's not a lifestyle game like AI War or a MOBA or whatever.  I love small experimental games like this, and I'm happy to see them. :)

I've been playing this for four days straight, hours at a time, to the complete exclusion of everything else including sleep :-\
If you lot are super curious, I started a LP of the game to show it off.

Oh, I didn't mean that couldn't happen!  Sorry for being unclear.  We had players like that with Skyward Collapse, too.  Just ask Misery, heh.  Some folks racked up 90+ hours over a couple of months.  So absolutely it can become a companion for a long while, and it's not something that is just bubble-wrap-popping-fun like a lot of iphone games (which I still enjoy).

I guess my only point was that a year from now you won't still be playing this with so much fervor, probably.  Versus something like Terraria or FTL, people do over extremely long periods of time.  And AI War, people do as well -- 600+ hours sometimes, versus maxing out at like 90 on Skyward.  It's a fuzzy distinction in my mind, and I'm just rambling, and it's in no way a slam on any of those games.  But it's part of why we priced Skyward at $5 instead of $20, I guess I'm saying.  And why I think that this game also probably does well in this price range.
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Offline TheVampire100

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Re: One Way Heroics
« Reply #7 on: September 02, 2014, 12:11:56 pm »
This game looks interesting, I purchased it and will give it a try.

Offline Alex Heartnet

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Re: One Way Heroics
« Reply #8 on: September 02, 2014, 04:17:41 pm »
Oh, sure, I understand that.  But still, it clearly takes skill to avoid getting trapped like that -- just the trailer alone makes that clear.  You have to go into the house thinking "can I hack my way out of here or make it to the door in time?"  Which is pretty darn unique, I mean. :)



Apparently I need to to add more !!fun!! to my game



(also the king's a massive jerk and I refuse to let him into my party again)

Why can't this sort of thing happen when I am recording?

------------------------------------------------------

Turns out there's a lot more to the game then at first glance.  Must solve all the mystery....