A game where going into a house is a life or death decision. I like that.
Except you can attack and break walls, and wood is much easier to break then stone. I've yet to actually die in a village.
Oh, sure, I understand that. But still, it clearly takes skill to avoid getting trapped like that -- just the trailer alone makes that clear. You have to go into the house thinking "can I hack my way out of here or make it to the door in time?" Which is pretty darn unique, I mean.
It seems like a game that is well-suited to its price in terms for value for money, and a fun idea. Basically the same sort of deal with Skyward Collapse being a low price in that range: it's a fun idea for a while, and something that people should definitely try, but it's not a lifestyle game like AI War or a MOBA or whatever. I love small experimental games like this, and I'm happy to see them.
I've been playing this for four days straight, hours at a time, to the complete exclusion of everything else including sleep
If you lot are super curious, I started a LP of the game to show it off.
Oh, I didn't mean that couldn't happen! Sorry for being unclear. We had players like that with Skyward Collapse, too. Just ask Misery, heh. Some folks racked up 90+ hours over a couple of months. So absolutely it can become a companion for a long while, and it's not something that is just bubble-wrap-popping-fun like a lot of iphone games (which I still enjoy).
I guess my only point was that a year from now you won't still be playing this with so much fervor, probably. Versus something like Terraria or FTL, people do over extremely long periods of time. And AI War, people do as well -- 600+ hours sometimes, versus maxing out at like 90 on Skyward. It's a fuzzy distinction in my mind, and I'm just rambling, and it's in no way a slam on any of those games. But it's part of why we priced Skyward at $5 instead of $20, I guess I'm saying. And why I think that this game also probably does well in this price range.