Has anybody besides me tried this?
Holy crap what an amazing game.
In the mid-90s there was a unique class of game that has more or less disappeared since then: The amazing RTS-FPS Hybrid.
Games like Battlezone, Urban Assault, and to some extent Battlefield 2142 were the kinds of game that would keep me up until late into the night with their uniquely appealing hybrid nature, that no other game of the time was replicating.
Some time around the late '90s people stopped producing these kinds of games - I have no idea why. Then Natural Selection came out in early 2000 for Half-Life 1, and it was a really good game. However, it suffered (in my opinion) some fundamental problems that prevented it from being truly great:
The Half-Life 1 engine was already becoming dated, and it wasn't really designed for RTS games (much less hybrids). The graphics were becoming more and more unappealing, and the game wasn't really accessible to everybody, being a HL1 mod, which required an entire process to install - it was quite likely that most people had never even heard about it. With a small community and no matchmaking, the games tended to be extremely one-sided, and not very noobie friendly either.
It was still enjoyable in spite of all those things, but definitely with a lot of potential and room for improvement.
So as soon as Natural Selection 2 was announced, I was already hooked. The new game was going to be ported to the new Source Engine, with lots of visual and gameplay improvements promised, and I had high hopes with such a wonderful and dedicated team. About a year into development however...disaster struck.
You see, the developers wanted to add a new element into the game that wasn't there before: Giving the aliens the ability to spread "creep", much like the Zerg in Starcraft. This creep would become vital for all of their structures, and also be of benefit to the units on it. The Khaara, being completely player-driven in the first game (as opposed to the Marines, which got a Commander), would also have a Commander now, who would be responsible for spreading this creep around the map with the Starcraft equivalent to "creep tumors".
Apparently, the Source Engine didn't handle the "creep spread" in a very realistic or immersive way, so the developers decided to completely SWITCH ENGINES to create a better environment for this dynamic. It was one of their own custom-build engines from scratch, and though already had a bit of progress, I'm quite sure they underestimated just how long porting the entire game to a previously undeveloped and unsupported engine would really take.
Two years later (which I think was about last Christmas), they were still working on the game; chances are it would have been finished on Source LONG before that.
Still, when a Christmas deal happened in late December of last year, I took my chances and spent most of my Christmas money (around $50) to purchase 2 copies of the game. Buying a copy of the game instantly granted you access to the alpha, and I was so excited to try it.
Well, much to my disappointment, it was
not what I expected. This was about a year ago still, but the engine was extremely unstable, choppy, everything felt weird, the physics were all messed up, there were netcoding delays and problems, and the whole thing just played awfully. I was really disappointed, and I regretted their decision to switch from the Source Engine. I told myself I wouldn't play the game again until it was released, in the hopes that it would be even somewhat better.
Well it was released yesterday, and so with low expectations, I installed the game and booted it up. As I entered the main menu, everything instantly seemed much better than before. The interface was clean and fast. The settings were simple and intuitive. As I entered into my first practice game, I was so impressed by the way everything looked and felt that I was visibly laughing as I shot blank walls and empty rooms with my newly purchased Shotgun. It was amazing how far they had come in less than a year.
But the real test would come in my first actual game. How would it play with 20+ players, server stress, and lots of enemies jumping around me (I generally play Marines)?
Much to my surprise, the experience was even more enjoyable than I had anticipated!
This engine has turned out to be one of my favorite FPS engines of all time. Everything feels clean and smooth. The interface is super-simple, and all of the information you need is right at your fingertips. With the touch of the button you can bring up an interactive map, or make a request to your commander. With a touch of a button for him, he can send you to waypoints, give you various tasks, or tell you to attack an area or target. Gleefully, I ran around the map like a good soldier, constantly accomplishing my missions and asking for new orders. Killing any aliens along the way and laughing when someone snuck up on me and killed me in an instant.
The WHOLE ENVIRONMENT of the game is the best Alien Sci-Fi Setting I've ever seen. Every game feels like I'm actually in some sort of routine outer-planet investigation gone
horribly, horribly wrong, like you would see in a movie. Every experience is similar to what a full-fledged single-player FPS such as Doom 3 or Dead Space would try to accomplish with its creepy sounds, overtones, and environment - but the difference is that unlike those games, I can keep playing this over and over for a new experience every time.
Honestly gentlemen, I thought I HAD SEEN IT ALL, until late into one mission, when the battle had become insanely chaotic and down to the wire, our the commander unlocked our "Exo-Tech" Upgrade. And there appeared, before my very eyes, a personally piloted Mech Warrior straight out of The Avatar or the 3rd Matrix Movie. There, towering above me, was a HUGE MONSTER of a weapon, flinging massive metal slugs into my alien opponents, while I sat there breathless, and laughing through my cries of glee.
Natural Selection 2 is
awesome.
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