Author Topic: Master of Orion (4)  (Read 9286 times)

Offline Mánagarmr

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Master of Orion (4)
« on: October 12, 2015, 05:38:04 am »

http://masteroforion.eu/intro

So apparently there's a "remake" in the making. Yay or nay? Innovation vs accuracy? Fun vs depth?


What do you think? Will they make something really good, or is it just gonna be another XCOM:EU? (Which wasn't actually bad. It just wasn't XCOM)
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Offline Shrugging Khan

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Re: Master of Orion (4)
« Reply #1 on: October 12, 2015, 05:58:24 am »
Since they're just remaking the rather plain MoO and MoO2, and not picking up the ambitions of MoO3, this leaves me rather indifferent.
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Offline Mánagarmr

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Re: Master of Orion (4)
« Reply #2 on: October 12, 2015, 09:15:59 am »
Since they're just remaking the rather plain MoO and MoO2, and not picking up the ambitions of MoO3, this leaves me rather indifferent.
From what I've heard though, MoO3 was pretty much universally hated as a terrible game. I've not played it personally, so I don't know.


MoO2 is pretty solid for a small scale 4x. I still play it on occasion because it's literally one of the best we've had. SEV was great (with balance mods) but it runs so bad on new computers and OSs that I just don't bother anymore.
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Offline Shrugging Khan

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Re: Master of Orion (4)
« Reply #3 on: October 12, 2015, 10:18:21 am »
I started out with MoO3, and though it was horribly incomplete and massively flawed, it actually had a bunch of really neat ideas.
Especially in terms of macro-management, scale and atmosphere it was a really inspired game. A failure, ultimately, but much more interesting than its predecessors.

IMHO MoO3 deserves to be re-made.
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Offline Toranth

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Re: Master of Orion (4)
« Reply #4 on: October 13, 2015, 03:47:45 pm »
If you go back to the original ad material for MOO3, it was much more a grand strategy game than it turned out.  The developers discussed how deciding to have a floating or fixed currency would be a major decision.  If you were floating, but the Antarans took a dislike to you, well... they dump on your currency, and POOF! goes your economy.
Personally, I'm rather glad it didn't end up that way.  MOO3 still ran way too slow to be much fun, in my opinion, but it did have a lot of good ideas.

I love the Master of Orion series, and a MOO3 remake might be interesting.  I agree with Khan, though - a small scale update of MOO1 or MOO 2?  Meh.

Offline kasnavada

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Re: Master of Orion (4)
« Reply #5 on: October 14, 2015, 08:14:28 am »
I personnally like X-Com EU better than the originals... too much pointless micro. Moo3 didn't exactly made it but there was a lot of ideas about macro-management that should be taken into account.

About a remake for MoO2... IMO MoO2 is way too much nostalgia-repainted and over-praised. An awful lot of its worse design decisions are still copied decades later in space 4X. Also we already got a (my opinion: bad) remake earlier this year, Stardrive 2. Basically a copy paste of most of the game with a few ideas thrown in, but overall it's a game that would have required at least 6 month of work by a competent dev team to polish.

Offline chemical_art

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Re: Master of Orion (4)
« Reply #6 on: October 15, 2015, 08:02:15 am »
I enjoyed both Moo 1 and 2, although they are actually quite different in terms of gameplay (macro vs micro forcused)

Once I see some actual gameplay I will decide if I am interested. For 1, though, the key for me is that it needs to maintain "speed" aside from battles. A key asset that puts aside from other strategy games include 2 is that the game moves forward fast because options are streamlined without being dumbed down. For that reason I love the building sliders. It saves an immense amount of time!
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Offline Mick

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Re: Master of Orion (4)
« Reply #7 on: October 15, 2015, 02:42:35 pm »
I personnally like X-Com EU better than the originals... too much pointless micro. Moo3 didn't exactly made it but there was a lot of ideas about macro-management that should be taken into account.

About a remake for MoO2... IMO MoO2 is way too much nostalgia-repainted and over-praised. An awful lot of its worse design decisions are still copied decades later in space 4X. Also we already got a (my opinion: bad) remake earlier this year, Stardrive 2. Basically a copy paste of most of the game with a few ideas thrown in, but overall it's a game that would have required at least 6 month of work by a competent dev team to polish.

I agree with the nostalgia thing. I enjoyed MOO 1 and 2 a lot back in the day, but I do think that 4x games have fundamental problems that have yet to be addressed very well. Poor end game being pretty much the worst of it. I am starting to believe 4x games would be better if they simply ended a lot sooner. People seem to universally hate score victories, but in any game where players aren't getting wiped out, it's really the most honest one.

Offline Kahuna

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Re: Master of Orion (4)
« Reply #8 on: October 15, 2015, 04:16:23 pm »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Shrugging Khan

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Re: Master of Orion (4)
« Reply #9 on: October 15, 2015, 04:20:45 pm »
This has me worried: https://www.youtube.com/watch?v=4RUz80MUK_s
I made it about 30 seconds in before my ears took over and ended it. Did I miss anything?
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Offline KingIsaacLinksr

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Re: Master of Orion (4)
« Reply #10 on: October 15, 2015, 05:04:04 pm »
This has me worried: https://www.youtube.com/watch?v=4RUz80MUK_s

Wow, that is...wow.

So, were all the Let's Players too busy to do this instead of a really awful robotic text-to-speech program? Because even the worst Let's Player would have been preferable.
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Offline Mánagarmr

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Re: Master of Orion (4)
« Reply #11 on: October 16, 2015, 01:37:06 am »
I can see what they were going for, but man did they miss the mark by a galaxy or two.
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Offline Kahuna

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Re: Master of Orion (4)
« Reply #12 on: October 16, 2015, 01:57:16 am »
« Last Edit: October 16, 2015, 02:10:32 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline chemical_art

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Re: Master of Orion (4)
« Reply #13 on: October 17, 2015, 02:27:01 pm »
That trailer was simply awful. They have just condenses it into minute clips detailing different things. It simply meanders too much and loses focus.

I see the sliders are out and the micro is in which was half of the appeal to me. I love detailed strategy games but I just don't have the time to put down 40 hour campaigns, compared to MoO 1 where I can finish an intense one in 5 hours.
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Offline eRe4s3r

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Re: Master of Orion (4)
« Reply #14 on: October 21, 2015, 11:51:00 am »
So far I would say "nay" ;) Remake of MOO with none of the good things of MOO 3.. and that would basically be the bare minimum to be even acceptable 4x for me.. sadly nobody does attempt to explore the genre anymore. They just rehash, rehash, rehash.. boring and no buy.

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