Author Topic: Master of Orion (4)  (Read 8730 times)

Offline zespri

  • Hero Member Mark III
  • *****
  • Posts: 1,109
Re: Master of Orion (4)
« Reply #15 on: October 22, 2015, 04:06:52 pm »
People seem to universally hate score victories, but in any game where players aren't getting wiped out, it's really the most honest one.
I hate score victories even in board games where they belong. In a computer game there is no excuse for a score victory.

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Master of Orion (4)
« Reply #16 on: October 22, 2015, 08:50:59 pm »
Score victories are like 'hey, you won. time's up' out of nowhere. Its boring and can interrupt your lovely (or disastrous) attempt at a proper victory condition.

Offline Mick

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: Master of Orion (4)
« Reply #17 on: October 23, 2015, 07:38:31 am »
And other victories are like "hey, you won, now press END TURN 20 more times just because."  :D

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: Master of Orion (4)
« Reply #18 on: October 23, 2015, 09:33:48 am »
And other victories are like "hey, you won, now press END TURN 20 more times just because."  :D

That's still better than Beyond Earth, where it flat out ended when the AI won without even informing you why or how. Or when you won, it gave you a tiny text-box "well done, game over" and literally quit to menu. I absolutely hate such lazy design. If I spend 70+ hours in 1 game mode on 1 map in 1 setting then I want a proper ending. Stats, detail, gratuitous level of pandering to my EGO and so on.

I still think that 4x games are all "bad" at best. How many you know where at the end you can say instead of "Exit/Continue" -> "2nd Phase" where the "empire" you built painted is now facing a greater external threat.. or whatever.. grml
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Master of Orion (4)
« Reply #19 on: October 23, 2015, 01:29:38 pm »
I still think that 4x games are all "bad" at best. How many you know where at the end you can say instead of "Exit/Continue" -> "2nd Phase" where the "empire" you built painted is now facing a greater external threat.. or whatever.. grml
I have no idea what you're trying to say.  ???

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: Master of Orion (4)
« Reply #20 on: October 23, 2015, 01:41:47 pm »
I mean there is no point playing a 4x more than once if the ending is always the same. Conversely I literally never "finished" a 4x more than once, started a ton of rounds.. never ended them. SOTS is definitely the primary culprit.. which is fun at the beginning only.
« Last Edit: October 23, 2015, 05:05:07 pm by eRe4s3r »
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Master of Orion (4)
« Reply #21 on: October 23, 2015, 06:54:03 pm »
Oh, I see. But I'm not sure I agree, since 4X as a genre is all about what happens to YOUR civ and how YOU deal with it. The ending is secondary compared to the journey there.

For what it's worth that's my biggest concern with Stardock's MoO4, I don't think they'll get the events/reactions right.

Offline zespri

  • Hero Member Mark III
  • *****
  • Posts: 1,109
Re: Master of Orion (4)
« Reply #22 on: October 23, 2015, 08:41:19 pm »
... Stardock's MoO4 ...

Stardock's? What are you talking about?

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Master of Orion (4)
« Reply #23 on: October 23, 2015, 08:45:59 pm »
Whoops, got my classic game revivals mixed up. Stardock is talking about bringing back Star Control.  ::)

Point still stands about this game, just blanked on the creators.

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Master of Orion (4)
« Reply #24 on: October 23, 2015, 09:57:21 pm »
Its a star control after 2, yeah? Or is it some sort of prequel shenanigans.

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Master of Orion (4)
« Reply #25 on: October 24, 2015, 04:53:18 am »
No idea. Could be a remake of 2. Or one, haha.  :P

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Master of Orion (4)
« Reply #26 on: October 24, 2015, 08:59:56 am »
A remake of 2 would be pointless, though. We already have a free and fully working version of that.

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: Master of Orion (4)
« Reply #27 on: October 26, 2015, 11:47:07 pm »
A remake of 2 would be pointless, though. We already have a free and fully working version of that.
Sure, but do we have one with AAAAAAAA style graphics, flight-sim combat and the vocal talents of Mass Effect? (note: I would go ballistic if they replaced the original voice talent)

My point was that we don't have any details on what the Star Control plan is. We can guess that Toys For Bob will not be involved because they're swimming in their Skylanders money, a la Scrooge McDuck.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Master of Orion (4)
« Reply #28 on: October 27, 2015, 04:06:56 am »
To be fair, there's really not much lacking in the HD mod for Ur-Quan. Possibly 16:9 ratio and mouse control. Other than that, it's as good as any game to me.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Master of Orion (4)
« Reply #29 on: October 27, 2015, 02:02:08 pm »
My point was that we don't have any details on what the Star Control plan is. We can guess that Toys For Bob will not be involved because they're swimming in their Skylanders money, a la Scrooge McDuck.
I'd rather they were involved, honestly. I'd still likely give it a look even if they aren't, but they weren't involved for SC3 as far as I remember, and it ended up shunned for the most part.

 

SMF spam blocked by CleanTalk