Author Topic: Hearthstone  (Read 55034 times)

Offline Wingflier

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Re: Hearthstone
« Reply #180 on: June 18, 2016, 12:49:06 pm »
Quote
The deck I've been having some success with is a ranged Songhai using Reva.  Nothing special in there yet, but the combination of Ranged and Provoke seems to confuse some players.
I don't think it'll work too long in the upper rankings, though, as it is very vulnerable to DD/AoE and dispels.
You may be surprised actually. The metagame isn't ranged right now, and so people aren't bringing a lot of counters to that.

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Offline TheVampire100

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Re: Hearthstone
« Reply #181 on: June 18, 2016, 01:04:50 pm »
The easiest and most logical counter to ranged is flying. Because no matter where you spawn these minions, you can move them always difectrly to the ranged minions. or, of course, get some ranged minions yourself.
However, I think it is impossible to make a deck that is prepared for every type deck, that's just how these kinds of games work. You cannot make the perfect deck, there will be a deck that coutners yours and creating a protection against other decks means you weaken your stratetgy combination.

Offline Wingflier

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Re: Hearthstone
« Reply #182 on: June 18, 2016, 02:11:30 pm »
Yeah, it's often a good idea, after playing a few games, using a deck to counter what you're seeing at the moment. This can change heavily based on the time of day or just what ranking you're at.

For example, if you're seeing a lot of Provoke, bring extra dispels. If you're seeing a lot of minion swarm, bring a ton of aoe. If you're experiencing a lot of ranged, bring Crossbones (instantly destroys ranged minion), or bring ranged direct damage spells/flying, like Vampire said. It's often an exercise in beating your head against the wall when the deck you're using keeps getting beaten over and over. It may not be a bad deck, it's just bad against the daily metagame.
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Offline TheVampire100

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Re: Hearthstone
« Reply #183 on: June 18, 2016, 07:02:20 pm »
Does shadow creep affect both players or only the enemy of the owner?

Offline Wingflier

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Re: Hearthstone
« Reply #184 on: June 18, 2016, 10:47:31 pm »
Allied Shadow Creep only affects enemies
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline TheVampire100

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Re: Hearthstone
« Reply #185 on: June 18, 2016, 11:13:26 pm »
Okay, good to know, I always hesitated because I thought it would affect both players. I will proceed to building a shadow creep deck, woo!

Offline crazyroosterman

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Re: Hearthstone
« Reply #186 on: June 19, 2016, 03:04:17 am »
Allied Shadow Creep only affects enemies
I didn't think that could be a thing just didn't seem like a lot of minions(barely any from the abyssians unless there's more from neutral) I think I'm going to see If there's any matches I can watch using this deck out of curiosity
but just a quick question first I've encountered in my travels generals using bloodbornes that are different to what that general should have
what's up with that?! I haven't seen any mention of generals getting alternate versions of their activatables pretty much any were.
c.r

Offline Wingflier

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Re: Hearthstone
« Reply #187 on: June 19, 2016, 07:35:16 am »
Allied Shadow Creep only affects enemies
I didn't think that could be a thing just didn't seem like a lot of minions(barely any from the abyssians unless there's more from neutral) I think I'm going to see If there's any matches I can watch using this deck out of curiosity
but just a quick question first I Most Certainly Have encountered in my travels generals using bloodbornes that are different to what that general should have
what's up with that?! I haven't seen any mention of generals getting alternate versions of their activatables pretty much any were.
Here's a complete list of Duelyst Generals: http://duelyst.gamepedia.com/Generals

Each class has 2 generals, the second one which you unlock at level 11. I don't know if that's ever explained very well, but I suppose the player would find out on their own pretty quickly (it only takes an hour or so to reach level 11 with a class).

----

So the basic deck I posted on the forum has been working pretty well so far. I started a new account just to test it out and I made it to Silver in a couple hours without much trouble.

I threw in a few Sojourners when I could afford them. IMO Sojourners are a really great card, good statwise and even better because Kara Winterblade can buff them up, giving you both card draw and decent damage in a single card. Also, the more cards you have in your action bar, the more value Kara's class ability grants you. Pretty sick.
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Offline crazyroosterman

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Re: Hearthstone
« Reply #188 on: June 19, 2016, 10:40:06 am »
Allied Shadow Creep only affects enemies
I didn't think that could be a thing just didn't seem like a lot of minions(barely any from the abyssians unless there's more from neutral) I think I'm going to see If there's any matches I can watch using this deck out of curiosity
but just a quick question first I Most Certainly Have encountered in my travels generals using bloodbornes that are different to what that general should have
what's up with that?! I haven't seen any mention of generals getting alternate versions of their activatables pretty much any were.
Here's a complete list of Duelyst Generals: http://duelyst.gamepedia.com/Generals

Each class has 2 generals, the second one which you unlock at level 11. I don't know if that's ever explained very well, but I suppose the player would find out on their own pretty quickly (it only takes an hour or so to reach level 11 with a class).

----

So the basic deck I posted on the forum has been working pretty well so far. I started a new account just to test it out and I made it to Silver in a couple hours without much trouble.

I threw in a few Sojourners when I could afford them. IMO Sojourners are a really great card, good statwise and even better because Kara Winterblade can buff them up, giving you both card draw and decent damage in a single card. Also, the more cards you have in your action bar, the more value Kara's class ability grants you. Pretty sick.
no no no there not different classes there literally the same generals I've been seeing with same abilities I would have been able to tell if they were the fact that they have different art makes it blatantly obvious
edit what the hell zirixs activatables has changed?! when I played him a few days ago his token minion had rush and might have been a 1 1 or a 2 2 I cant remember did he get changed in a patch without me knowing?.
c.r

Offline TheVampire100

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Re: Hearthstone
« Reply #189 on: June 19, 2016, 12:31:31 pm »
Yeah, he was changed, before he summoned a 2/2 wind dervish with rush, which would disappear at the end of the round (like all wind dervishes) but they changed it to an iron dervish which has the same 2/2 stats but no longer rush and he stays forever on the field. I don't know why they have changed it. Ability abuse? Too strong? hen I fought against Faie Bloodwing, I immidately noticed how weak this change is.
Whenever I summoned a dervish, Bloodwing used her "deal everything in your generals line 2 damage" spell, so i lost my dervishs int he first turn I summoned them. With Rush I could have at least used them, but now the spell isn't very usefull anymore.

Offline crazyroosterman

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Re: Hearthstone
« Reply #190 on: June 19, 2016, 02:05:37 pm »
Yeah, he was changed, before he summoned a 2/2 wind dervish with rush, which would disappear at the end of the round (like all wind dervishes) but they changed it to an iron dervish which has the same 2/2 stats but no longer rush and he stays forever on the field. I don't know why they have changed it. Ability abuse? Too strong? hen I fought against Faie Bloodwing, I immidately noticed how weak this change is.
Whenever I summoned a dervish, Bloodwing used her "deal everything in your generals line 2 damage" spell, so i lost my dervishs int he first turn I summoned them. With Rush I could have at least used them, but now the spell isn't very usefull anymore.
yea I know I really like that when I was playing my deck of him ): now it just seems to me like a worst version of the abyssal minion summon activatable granted though being able to summon a 2 2 with rush doesn't really have an equivalent and the fact that he goes at the turn doesn't really matter since your guaranteed by design to lose rush minions the run you play them
so that probably was over powered in the meta game

now on a secondary note regarding faie blood wings activatable is it completely random which part of the column it actually hits? because it feels that way to me.
c.r

Offline Wingflier

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Re: Hearthstone
« Reply #191 on: June 19, 2016, 02:31:12 pm »
Column is north to south. It hits all enemy units in the same column as the enemy commander for 2 damage without exception.
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Offline Toranth

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Re: Hearthstone
« Reply #192 on: June 19, 2016, 03:11:25 pm »
Welp, one lesson learned for the day:  Don't play and expect to win on weekends.
Suddenly I'm being matched with players that have ribbons.  Lots of ribbons.  4 or 5, well, I expect their deck will be better than mine, sure... but I might win (and did, once).  But against people with 12 or 15 ribbons?  Or 7 ribbons in one faction only?  The one being played, of course.  Or the guy that had at least 3 ribbons in every faction?  I went 1/10, before scraping out a few more wins against other newbs...
If someone has more than 2,000 wins - what are they doing in the low end of the Silver bracket?  ???
On the other hand, I got to see an amazing Blast deck up-close and personal.  That is one nasty beast.


On a different note, how is the Gauntlet?  I have my free ticket from the Starter Quest, and it sounds like the prizes are pretty good.  It is actually worth it to keep doing it?  150 gold = 1.5 orbs, but you can get free orbs and more free tickets, right?  Seems like it'd be the best way to unlock stuff, once I have an idea how to draft.

Offline Wingflier

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Re: Hearthstone
« Reply #193 on: June 19, 2016, 04:46:11 pm »
Gauntlet, like Arena in HS, is the single most lucrative way of playing the game IF you're good.

That's a big IF. Because you always get an orb and if get 7 wins you get another Gauntlet ticket, plus other random prizes. If you get 12 wins? Well, swag. So it pays for itself... And then some.

There's no secrets. I'm sure there's guides all over the place. I've looked at some of them. The biggest thing I think is just practice. There's two things, building a deck with random cards, and then using a deck full of random cards. Both are equally important. Both take a lot of experience.

So I've created 2 alternate accounts just for doing daily quests and using that gold to practice Gauntlet runs, so that when I'm ready I can do it on my main account, and hopefully have a high enough win rate to continue playing it infinitely. With the new referral system doing this has some added benefits.

The wonderful thing about Gauntlet is that it's the great equalizer. Everyone has an equal opportunity to create an epic deck. Play time and money spent are non factors.

By the way, which Starter Quest gave you the free Gauntlet ticket. Do you remember?
« Last Edit: June 19, 2016, 04:49:05 pm by Wingflier »
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline Toranth

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Re: Hearthstone
« Reply #194 on: June 19, 2016, 07:12:43 pm »
With the new referral system doing this has some added benefits.
They don't have a problem with players creating multiple accounts to support a main?  Huh.  I may need to do that, too, and do some Gauntlet reading.


By the way, which Starter Quest gave you the free Gauntlet ticket. Do you remember?
I didn't remember, but according to reddit, it was this one:

Quote from: reddit
"Entering The Gauntlet"
Play 20 games.
Reward: 1 Gauntlet Ticket
« Last Edit: June 19, 2016, 07:15:29 pm by Toranth »