Fight the dragon is a small rpg with a simple combat and skill design. The key part of the game is to get dragons crolls so you can go to the dragona rena and fight said dragon. The damage the dragon received is saved and you can continue the fight whenever you want, ultimately slaying it. whenever you hit a set amount of damage you get a rare item fromt he dragonw hich however can only be used a limited time.The true gem of the game is the big level editor that allows players to build their own adventures and share them with others. You get a random adventure from the workshop whenever you start a new one, so you will never run out of maps.
Thank you for your other suggestions, I really appreciate them, getting to know so much! But I just wanted to comment about Fight the dragon. I'm utterly confused by this game. I bought it, quickly did all the "official" levels and then.... what? I don't want to play some amateur made crap that dick, fred and jenny created, I want a real game! I don't really understand how an attentive enough person (not like me) can be tricked into purchasing this "game". I mean the devs just coped out, here - they are selling the game engine / editor - but they are not selling a game - as advertised! To me that's quite pointless. Am I failing to see something important here?
It's actually a common design idea these days; it can be very, very good when it works.
Like the LittleBigPlanet series, which I consider absolutely fantastic (and is the entire reason I now own a PS4, and considering how bloody expensive one is, that says alot about it, I think) and have had nothing bad to say about it, or the upcoming Super Mario Maker, which.... well, it's been a long time since I've been as excited for a game as I am for that one.
It ends up being all about how good the editors/tools are. The better they are, the better the resulting levels that people will create, on average. Oh, dont get me wrong, you'll still get crap levels sometimes. But typically, these sorts of things make it pretty easy to find levels that are considered good by others that have already played them. I'm going to guess that this one probably has a rating system, where you can rate the level and possibly make comments after completing/playing it. Those also influence the final quality of the game.
If those elements are done wrong.... you can end up with an overall bad experience. If done right though, they can be fantastic. And for some players... such as myself... the creation aspect ends up being half the draw of it to begin with. Typically, that sort of player will usually end up creating things that are at least decent.
I strongly recommend at least giving them a fair chance; learn how everything works, and find the best ways to search out good/popular content. I mean, you already did buy the game.... nothing to lose, right?
I have to say I'm intrigued now myself.
Oh, yeah, Risk of Rain!
It's a bit of a design nightmare in more than one way, but you can get a lot of fun out of just trying various builds.
And Nuclear Throne...does Co-Op work correctly by now? Last time we tried it, it just plain didn't.
Co-op, as far as I know, works fine now. It's been a long while since I've heard of any problems with it; these days people mostly just complain about the third boss or the damn IDPD truck. I could be wrong though; I dont do co-op in this game. I just know it's there, and with this developer, I assume a high quality. As far as I know though there is not and never will be an online mode.