Author Topic: Too Many 'Time After Humans' Characters  (Read 1378 times)

Offline Platypus

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Too Many 'Time After Humans' Characters
« on: May 09, 2012, 07:58:00 pm »
I'm not sure if this is working as designed, but every single time I have a character die a minimum of 7 of my total character choices are always robots.

This never seems to be the case with characters from other eras. Just robots.
It was not unusual to have 10 character choices and have 9 of them be robots and I found myself unlocking new playable character types just so that I would have more non robot options.

Is this a known issue, are Robots just supposed to be more common when unlocked, or is this just a bug on my end?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: Too Many 'Time After Humans' Characters
« Reply #1 on: May 09, 2012, 07:59:29 pm »
Sorry about that -- this is a bug that is on our list to fix hopefully this week.
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Offline Platypus

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Re: Too Many 'Time After Humans' Characters
« Reply #2 on: May 09, 2012, 08:18:23 pm »
Well, that was a frighteningly fast reply.

 It's not really that big a problem for me, I was mainly curious if it was a common problem or if it had been reported.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: Too Many 'Time After Humans' Characters
« Reply #3 on: May 09, 2012, 08:26:10 pm »
No worries! :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline nanostrike

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Re: Too Many 'Time After Humans' Characters
« Reply #4 on: May 09, 2012, 09:16:53 pm »
Confirming that I get this too.  And they seem to be hedging out other character types.  In one of my character select respawns, I had a total of 12 skelebots!  I hope that's not intended!  I wish I had a screenshot to post of it.

 

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