Mhhh, might be a Unity related issue when it comes to 2 different GPU devices as well then, it's probably possible it called the device list and got back something that looked like a GPU but wasn't and this might explain the crash too, if it called the wrong device because of some driver quirk it won't ever be able to call your 650M.
Actually, this would perfectly explain the error message as well (which would indicate the engine not actually FINDING a d3d device, ie a GPU) that alone can not possibly be just a driver bug.
Actually, did you start AVWW for the first time with the Intel GPU in use? Because you might have trained it that way to use the intel GPU and it got seriously confused when you wanted to use the 650M instead.