Author Topic: [MAP] Hallways: Spanner pack (v0.2)  (Read 2154 times)

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
[MAP] Hallways: Spanner pack (v0.2)
« on: October 25, 2011, 10:39:59 am »
Something a wee bit different - hallways!

Extract all to AVWW\RuntimeData\Logic\RoomMaps\Hallway\Doors5.
« Last Edit: October 27, 2011, 02:13:30 pm by zebramatt »

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: [MAP] Hallways: Spanner pack
« Reply #1 on: October 25, 2011, 01:34:23 pm »
I like the idea, unfortunately, as I understand it, these won't *quite* work. I think the spawning logic will prohibit a door from spawning in the middle portion of these maps, which is ok, except that there isn't enough room on the ends for 5 doors. In order to make this work, you'd need to make at least one of the ends at least one square longer to ensure that two doors can spawn.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: [MAP] Hallways: Spanner pack
« Reply #2 on: October 25, 2011, 02:28:28 pm »
Or making it so that doors can spawn in the center would also do it, too.  Technically these actually could work, but you'd wind up with tons of vents in the center area most of the time.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: [MAP] Hallways: Spanner pack
« Reply #3 on: October 25, 2011, 02:48:32 pm »
I thought I'd left enough room at either end including the raised area, actually.

It'd be trivial to extend the side bits, if I know by how much...?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: [MAP] Hallways: Spanner pack
« Reply #4 on: October 25, 2011, 02:52:06 pm »
Hmm, actually, it's not as bad as I was thinking, looking at it again.  Technically you could fit 6 doors there, so if these are doors5 that should be okay.  And if the seeding is particularly lucky, it can fit even more than 6, so that's extra good.  If it's particularly un-lucky seeding it can max out at 4 -- which is what Josh and I were reacting to -- but then having a vent is no big deal.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: [MAP] Hallways: Spanner pack
« Reply #5 on: October 25, 2011, 05:55:05 pm »
So... shall I edit them, or not?  :)

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: [MAP] Hallways: Spanner pack
« Reply #6 on: October 25, 2011, 07:01:51 pm »
Nah, don't bother. I see what Chris is saying. As they are, there would be, at worst, one required vent. Which is fine. These are good.

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: [MAP] Hallways: Spanner pack (v0.2)
« Reply #7 on: October 27, 2011, 02:13:47 pm »
UPDATED FOR MOAR OARSUM.

 

SMF spam blocked by CleanTalk