Arcen Games

Games => AI War II => Topic started by: Blue on September 20, 2016, 09:53:01 AM

Title: Third Art Look: A model!
Post by: Blue on September 20, 2016, 09:53:01 AM
Not to much depth to this post.

Just a video to give you guys a peek of the model and some idea of how it will be animated. :)

The colors are not permanent. Just a base.

https://www.youtube.com/watch?v=zfq9xBQOGYM

-Blue
Title: Re: Third Art Look: A model!
Post by: Pumpkin on September 20, 2016, 10:46:55 AM
Awesome job!

Just a quick remark: you don't show it top-down. That's kinda sad, because I bet this will be the most common angle ingame.
Title: Re: Third Art Look: A model!
Post by: Misery on September 20, 2016, 10:51:58 AM
Looks great!   Cant wait to see it in-game.
Title: Re: Third Art Look: A model!
Post by: Draco18s on September 20, 2016, 12:39:26 PM
Looking good. I'm not a fan of the rings turning one way and the inner...sphere portion rotating the other way.  It just looks weird.
Title: Re: Third Art Look: A model!
Post by: Aklyon on September 20, 2016, 02:19:35 PM
Looking good. I'm not a fan of the rings turning one way and the inner...sphere portion rotating the other way.  It just looks weird.
Somethingsomething backup gravity?

Anyway, looks awesome.
Title: Re: Third Art Look: A model!
Post by: Draco18s on September 20, 2016, 02:31:19 PM
....I want to take this to Physics SE and get an answer on whether or not it would be more (or less) energy efficient....

(It isn't really "backup gravity": if one stops spinning it's still going to lose artificial gravity)
Title: Re: Third Art Look: A model!
Post by: x4000 on September 20, 2016, 03:33:18 PM
Quick note: this model is not for actual in-game usage during gameplay, so the view she's showing is probably the most common way you'll see it.  This is a "prestige model," as I'm calling them, which are extra-detailed models that are specifically for cutscenes and boxart and whatever else.  You'll see this sort of thing moving around live in the engine, sure, but mostly on something like the main menu.  Not big fleets of these.

Now, granted, you'll see a different lower-poly version of this general idea in the game itself.  But the actual in-game ship art will have a completely different style from the way we texture this one, most likely.  (We'll see on that.)

Think of this one as being more like animated boxart or 3D concept art.  Or a steam trading card in motion, etc, etc. ;)
Title: Re: Third Art Look: A model!
Post by: Captain Jack on September 20, 2016, 04:35:28 PM
 ??? ...It's a motorcycle. It's an honest to god space motorcycle with spikes on it.

The ship architecture is also strange, not like human tech in AI War 1. It's closer to Sp--......... huh. But not like the reg--huh.

Huh.
Title: Re: Third Art Look: A model!
Post by: Aklyon on September 20, 2016, 06:03:06 PM
??? ...It's a motorcycle. It's an honest to god space motorcycle with spikes on it.

The ship architecture is also strange, not like human tech in AI War 1. It's closer to Sp--......... huh. But not like the reg--huh.

Huh.
Hmm!
Title: Re: Third Art Look: A model!
Post by: Mánagarmr on September 21, 2016, 03:43:01 AM
Looking good. I'm not a fan of the rings turning one way and the inner...sphere portion rotating the other way.  It just looks weird.

Yeah, you're right, the rear "wheel" should be turning the other way.
Title: Re: Third Art Look: A model!
Post by: wwwhhattt on September 21, 2016, 08:25:24 AM
It's/ a model/and it's loo/king good
Huh.
Hmm!
Mmmhhmm?
Title: Re: Third Art Look: A model!
Post by: x4000 on September 21, 2016, 09:39:16 AM
The wheels might actually look less like a motorcycle if they were gimbal-like and rotated in several directions at once.  What do you think?
Title: Re: Third Art Look: A model!
Post by: Draco18s on September 21, 2016, 11:05:50 AM
The wheels might actually look less like a motorcycle if they were gimbal-like and rotated in several directions at once.  What do you think?

Aside from giving the residents there motion sickness, it'd probably be fine. :P
Title: Re: Third Art Look: A model!
Post by: x4000 on September 21, 2016, 11:10:25 AM
The wheels might actually look less like a motorcycle if they were gimbal-like and rotated in several directions at once.  What do you think?

Aside from giving the residents there motion sickness, it'd probably be fine. :P

Only if they look out the window. :D
Title: Re: Third Art Look: A model!
Post by: chemical_art on September 21, 2016, 12:01:37 PM
The wheels might actually look less like a motorcycle if they were gimbal-like and rotated in several directions at once.  What do you think?

Aside from giving the residents there motion sickness, it'd probably be fine. :P

Only if they look out the window. :D

Windows? This is a warship not a pleasure cruise!
Title: Re: Third Art Look: A model!
Post by: Pumpkin on September 21, 2016, 12:22:54 PM
Windows? This is a warship not a pleasure cruise!
Windows are structural weaknesses. Sole utility: AI target practice.
Title: Re: Third Art Look: A model!
Post by: x4000 on September 21, 2016, 02:27:06 PM
I like to think that not everything here is a warship.  Obviously most of your ships are, but in the civilian areas that's certainly not the case.
Title: Re: Third Art Look: A model!
Post by: Captain Jack on September 21, 2016, 06:12:08 PM
The wheels might actually look less like a motorcycle if they were gimbal-like and rotated in several directions at once.  What do you think?
So they ARE wheels?  :o

Windows? This is a warship not a pleasure cruise!
Windows are structural weaknesses. Sole utility: AI target practice.
Not true; they're psychologically useful. Even if the view is "space" being able to look outside is much better than not. I like enclosed spaces and the thought is still mildly horrifying.

Also the player's mothership can't just be a warship, it's also your command center, your Combat Information Center and likely your center of government since we're ditching the planet angle. The last especially means lots of civilians.
Title: Re: Third Art Look: A model!
Post by: chemical_art on September 21, 2016, 10:38:53 PM
The wheels might actually look less like a motorcycle if they were gimbal-like and rotated in several directions at once.  What do you think?
So they ARE wheels?  :o

Windows? This is a warship not a pleasure cruise!
Windows are structural weaknesses. Sole utility: AI target practice.
Not true; they're psychologically useful. Even if the view is "space" being able to look outside is much better than not. I like enclosed spaces and the thought is still mildly horrifying.

Also the player's mothership can't just be a warship, it's also your command center, your Combat Information Center and likely your center of government since we're ditching the planet angle. The last especially means lots of civilians.

I feel like this situation would be great if a new player ever asked why command station are so difference.

"Imagine this: The issue of windows. They are pretty. They are a huge boost to quality of life. People love them. They also make a ship weak. But people need them to be happy. So...does your command station have windows?"
Title: Re: Third Art Look: A model!
Post by: Aklyon on September 22, 2016, 12:39:32 AM
Well, are virtual windows a possibility? Grab the view from outside the ship and throw it on the wall. Have windows and also armor!
Title: Re: Third Art Look: A model!
Post by: chemical_art on September 22, 2016, 01:23:07 AM
The wheels might actually look less like a motorcycle if they were gimbal-like and rotated in several directions at once.  What do you think?
So they ARE wheels?  :o

Windows? This is a warship not a pleasure cruise!
Windows are structural weaknesses. Sole utility: AI target practice.
Not true; they're psychologically useful. Even if the view is "space" being able to look outside is much better than not. I like enclosed spaces and the thought is still mildly horrifying.

Also the player's mothership can't just be a warship, it's also your command center, your Combat Information Center and likely your center of government since we're ditching the planet angle. The last especially means lots of civilians.

To indulge the analogy further I will indulge in some mildly personal detail. Kudos to Chris for always being open to things like this so I feel comfortable in sharing as well  ;)

I am the son of a navy shipman. I would be in the Navy if not for medical complications.

I have been in many a military ship. They do not have windows. That makes me safe, not alarmed actually. I have seen many a naval bunk. They are not comfortable. But they are safe. Knowing there is several feet of metal between I and the outside world is a comfort, not a terror.

Which makes this comparison of military vs civilian a very valid one. I feel more safe knowing there are no windows. Knowing I am part of a network which I am isolated as a necessity. Everyone does their job, to the letter, and trusts at their core that others do as well. It is a very core instinct that other diverge from, and I have no issues with others who differ in any way. The point is, those philosophies cause different command stations and explain different role.
Title: Re: Third Art Look: A model!
Post by: x4000 on September 22, 2016, 09:10:33 AM
Well, are virtual windows a possibility? Grab the view from outside the ship and throw it on the wall. Have windows and also armor!

I remember seeing that in Back to the Future II and it made me desperately claustrophobic just in the movie itself.
Title: Re: Third Art Look: A model!
Post by: Vyndicu on September 22, 2016, 01:35:39 PM
Well, are virtual windows a possibility? Grab the view from outside the ship and throw it on the wall. Have windows and also armor!

I remember seeing that in Back to the Future II and it made me desperately claustrophobic just in the movie itself.

What about the pilot needing situation awareness? You would not necessary want star destroyer colliding with each other *roll eye*.

Beside you could just go with virtual situation awareness as a reason why most ship don't have windows for military ships.
Title: Re: Third Art Look: A model!
Post by: kasnavada on September 23, 2016, 10:16:41 AM
What about the pilot needing situation awareness? You would not necessary want star destroyer colliding with each other *roll eye*.

Beside you could just go with virtual situation awareness as a reason why most ship don't have windows for military ships.

Scale in space (speed and so on) would make windows useless anyway, your eyesight wouldn't even be able to spot danger.
Hence windows is good for civilian morale, more or less.