I'm thinking more of the AIWC development history, where as time went by, Exowaves were used for all sorts things that 'needed a counter'.
Still, I'll say it again - Spire Civilians didn't have a counter, and didn't ruin AIWC. Do Risk Analyzers need to come with a built-in punishment, even though it's an optional setting?
If people feel it MUST come with a built in negative, does it need to be an Exowave? There are all sorts of other, more interesting, ways to make them have a drawback.
What other interesting drawbacks do you have in mind?
The simplest and easiest is to give them a significant Energy and/or Metal cost. Is the player willing to sacrifice 100,000 energy and 1000 metal/sec from their economy for an hour to reduce the AIP? Tradeoff!
More complicated schemes can be used:
- Imagine that you need to kill a certain number of AI units before each RA can start counting - after all, you need data to analyze, right? So until you kill you first 100 AI ships, the RA has nothing to do. Reset after each reduction to make the player go on hourly AI hunts. You can even put an effective cap on the AIP reduced by causing this to increase over time.
--- As an especially amusing variant, you could require that the ships be killed on the same planet as the RA.
- There could be a limit on the minimum AIP each RA would reduce to - such as the current AIP when it was captured. Or a fixed value, which could be different for each RA.
- The AIP reduced could be random, possibly including
increasing AIP. Say, it changes AIP by a random number between +1 and -5. We'd probably want to do a little something to prevent last-second save scumming, but as long as the average is still a decent negative number, it should work fine.
- Require the RAs use up hacking points (may require increasing the AIP reduction).
At the same time, I don't think Dracos's and Badger's ideas about the AI prioritizing the recapture or kill of the RAs is a bad idea. I just think that the AI getting special forces created expressly for that purpose is not good. At the least, make it come out of the wave or reinforcement budget.
If people really do want Exowaves or special recapture waves, then I suggest we do a "Easy, Medium, Hard" selection, like Broken Golems had (and has).