Author Topic: BETA AI War 2 v0.856 Released! "Clever Girl"  (Read 1734 times)

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  • Chris McElligott Park, Arcen Founder and Lead Dev
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BETA AI War 2 v0.856 Released! "Clever Girl"
« on: May 04, 2019, 01:41:01 pm »
Release notes here.

Reminder: to play the beta, you MUST go into your Steam properties for the game, go under the Betas tab, and choose the "current_beta" option.  Otherwise you're going to be stuck on the pre-fleets version of the game.

If you don't know what I'm talking about regarding fleets, then reading this link is a really good thing to do or you are likely to be mighty confused.

So what's new in this build?  This is obviously an incremental one, headed towards the non-beta full release of 0.900 that we're aiming at in the next... weeks?  That timeframe is unclear, and will be based on testing feedback, which has been rolling in well so far; but there will be loads of incremental beta releases during this period.  Anyway, what's new:

  • This is a smaller-ish release, with great stuff in it thanks to Badger, Puffin, and WeaponMaster.

  • I was unfortunately out with a health incident, although I'm getting functional again.

  • The thing I'm most fond of in this release is the fact that the hunter fleet (which was already meant to be like a raptor stalking you) is now even better at coordinating its attacks on you when a wave is about to hit you.  Hence the release name, which is actually shockingly apt.

  • Beam weapon balance is also possibly now in the realm of sane thanks to WeaponMaster, and then Puffin took that even further.

  • A number of improvements and fixes for when the AI is having a Civil War with itself are now in place, thanks to Badger.

  • Science hacking now scales in cost more intuitively.

  • A number of bugfixes and balance tweaks beyond that.


More to come soon.  Enjoy!

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
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