I think Ai guardians shouldn't get zombified.
Why, specifically?
Bear in mind that the only things doing zombification damage are:
- The Botnet
- The Dire Teuthida Guardian (its drones, not currently itself, actually)
- Nanocaust units
So this isn't normally something possible for non-AI units (and only one of the AI units has it).
If someone turns on the Nanocaust they're asking for a degree of chaos, though a non-zombifying variant would also be fine to have.
If someone turns on the Botnet, it's supposed to be a game-changer. It has balance issues, and the AIWC version still has balance issues, but I think the way forward there is some kind of limit on how strong of a "zombie swarm" it can create. Either through a hard strength cap of "if you've already got 10,000 strength in botneted zombies flying around, the botnet's further victims don't become zombies", or by some means that reduces the rate at which new zombies can be produced.
That said, if there's some other reason to exclude guardians from this kind of thing, it'd be good to know.
When I look at Guardians, I see strong AI only units, similiar to Starships but cranked up.
A faction that is hostile to everything and that can get these powerhouses can be a really pain in the... you know where the pain sits.
Anyway, I know the Nanocaust is somewhat intended to do that, to give the game a more chaotic nature and if the player does not keep up, it gets out of control. However, having them conquer the whole galaxy in an hour is insane. Also, in terms of lore, that would mean that there is something that is more powerful/efficient as the Ai which I don't like that much.
If it gets tweaked, as Badger stated, it would be okay (Nanocaust captures some planets and just sits on these planets and protects them).
Also, in many terms, this is similiar to Dark Spire (which I guess it was inspired from), but I don't think Dark Spire got the units it destroyed, destroyed units just were added to its resource pool.