Some general notes:
1. I'm already getting overwhelmed with the feedback here, haha.
2. Talking about how much I do or do not over or under evaluate work for games is kind of irrelevant when we're talking about something more known. We've never gone over time budget on an expansion to my recollection. This is much more than an expansion, but still it's familiar territory. The big unknowns that caused delays in our other games are
mostly not here.
3. I think that a discussion of what mechanics should be carried forward and what should not is a discussion for another thread. However, "all the code is in the base game" is very misleading in the sense that, from a gameplay standpoint, a huge majority of mechanics were invented for expansions. They are rolled into one DLL, but they never were part of the base game. Some of those have a lot of complexity AND are rather disliked, and will be cut for sure. Others are now "fundamental" to the game.
4. Regarding backer tiers and rewards, one expensive one that I was thinking of, and that Pablo agreed to, is this: (maybe $5k) Pablo working with someone who backs at that level in a very direct fashion to do some sort of track that is at their request for the game. The vast majority of that pledge going to Pablo's work on it.
5. I'm not sure I really want a ton of different AI voices that are really just a big hodgepodge as part of the main game. There are a few voice actors that I want to work with in order to come up with a couple of distinct AI personalities.
6. In general I'm going to be working on a bunch bunch bunch of documents over the coming weeks, and will be asking for lots of vetting on this stuff. You'll also be able to see the kickstarter page itself before it launches (well before) so that folks can comment on that, too.