This post updated 26/11/2020
Now included automatically with current version of the game, disabled by default.
So, since Chris has kindly made the Spire Neural nets moddable, and since I was missing my railguns from AI War classic, I did something about it.
This is intended to be balanced without the need to run different settings to a normal fallen spire game.
It contains:
Spire RailFrigates.
Spire Raildestroyers.
Spire Riot Control Cruisers.
Spire Interdictors. (Light and Regular.)
And their neural nets, of course. (Which does start to clutter the city build menu a bit, unfortunately.)
To elaborate: RailFrigates and Raildestroyers are what their names suggest. I’ve tried to retain the what I feel is the original flavour of the two types – Railfrigates are a bit of a crowd brawler, while Raildestroyers are more focused on killing big stuff, but also have a utility role, since their railguns are somewhat… Arachnid.
The Riot control cruiser is named after the starship from the original game, but is more of a fusion between the original game's spire tractor platform and the spire gravity drain. It's designed to keep things at range to give your railguns time to use their range.
The two Interdictor variants are designed to further enable a slightly more control-based, long range playstyle, through the use of very powerful gravity effects, since I felt this went well with railguns. They are big. They are not cheap.
If you want to try it, you can just enable it in-game. Please note that once you have saved a game with it, you will need it enabled to play with that savegame. However, since it only adds things to your side, you can simply choose to stop using them mid-game if you want to.
Further balance notes:
Railfrigates and destroyers give up some DPS for range, since the Spire already push glass cannon status and I felt pushing them further that way was unwise. They also innately apply their DPS slightly less efficiently than the coilbeam.
The Interdictors: They’re seriously expensive and fairly deep into the techtree, but mobile planetwide gravity has a lot of potential, so… Enjoy.
Further notes:
If you've previously installed the mod prior to it's inclusion and have it under a different name, it's probably easiest to keep using that one until you finish your current game.
If that's not reasonable, you can add that name to the mod's ModAlternateNames.txt following the guidance here:
https://wiki.arcengames.com/index.php?title=AI_War_2:_Building_Multiplayer#Mod_Capability_ImprovementsNote however that this will be reset by things like steam file validation. This is my fault for not originally giving this out under a standardised folder name.
If for some reason you're on an older version of the game that is still recent enough to include The Spire Rises, follow the instructions here with the 1.0 XML file:
https://wiki.arcengames.com/index.php?title=AI_War_2:_Basic_Stat_Modding#Where_To_Make_Your_Own_Files