Author Topic: AI War 2 - Analysis of TextMeshPro Sprites as used in Unity 5.6  (Read 11231 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Notes for Keith on how we're using this component at the moment, with a variety of pros and cons to it.  Referenced urls:

http://digitalnativestudios.com/textmeshpro/docs/sprites/

https://unity3d.com/unity/whats-new/unity-2017.1.0

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