General Category > AI War II - AI Discussion

AI concepts: Glitchy sub-routines

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Cinth:
I'm glad you guys like the idea, I just need more "glitches".

kasnavada:
::)

It kind of clash with this post, that I like very much:
https://www.arcengames.com/forums/index.php/topic,19102.0.html

And, as a whole, I don't see unpredictable results compatible with AI war-style high difficulty play. It would take a lot of care, for this stuff to be balanced enough, so fear of a bad result does not push players toward "don't use it", or "it's annoying" territory. Also, this balancing would probably also leave a lot of the fun ideas out of the idea itself.

As a side option by default desactivated, why not.

Cinth:
Actually, this falls into the realm of the wild rolls that some mechanics had in Classic. 

kasnavada:

--- Quote from: Cinth on September 16, 2016, 10:55:43 am ---Actually, this falls into the realm of the wild rolls that some mechanics had in Classic.

--- End quote ---

Ah ? Which ones ?
I don't remember rolls apart from the metal cache thingy.

Cinth:

--- Quote from: kasnavada on September 16, 2016, 12:09:10 pm ---
--- Quote from: Cinth on September 16, 2016, 10:55:43 am ---Actually, this falls into the realm of the wild rolls that some mechanics had in Classic.

--- End quote ---

Ah ? Which ones ?
I don't remember rolls apart from the metal cache thingy.

--- End quote ---

I'm pretty sure the super-terminal had them.  Wild rolls weren't a surface mechanic.

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