General Category > AI War II - AI Discussion
AI concepts: Glitchy sub-routines
Cinth:
I'm glad you guys like the idea, I just need more "glitches".
kasnavada:
::)
It kind of clash with this post, that I like very much:
https://www.arcengames.com/forums/index.php/topic,19102.0.html
And, as a whole, I don't see unpredictable results compatible with AI war-style high difficulty play. It would take a lot of care, for this stuff to be balanced enough, so fear of a bad result does not push players toward "don't use it", or "it's annoying" territory. Also, this balancing would probably also leave a lot of the fun ideas out of the idea itself.
As a side option by default desactivated, why not.
Cinth:
Actually, this falls into the realm of the wild rolls that some mechanics had in Classic.
kasnavada:
--- Quote from: Cinth on September 16, 2016, 10:55:43 am ---Actually, this falls into the realm of the wild rolls that some mechanics had in Classic.
--- End quote ---
Ah ? Which ones ?
I don't remember rolls apart from the metal cache thingy.
Cinth:
--- Quote from: kasnavada on September 16, 2016, 12:09:10 pm ---
--- Quote from: Cinth on September 16, 2016, 10:55:43 am ---Actually, this falls into the realm of the wild rolls that some mechanics had in Classic.
--- End quote ---
Ah ? Which ones ?
I don't remember rolls apart from the metal cache thingy.
--- End quote ---
I'm pretty sure the super-terminal had them. Wild rolls weren't a surface mechanic.
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