Alright, now that the new version is out, i have decided to make the best super random script ever.
Too bad though, there is like no documentation on the syntax or setting names at all. Yeah, trying to reverse-engineer the basic scripts is fun and all but it leads to solutions being pulled out of the ass like all the time.
Here's what i'd like to know:
Operator for "20 < x <40", please dont tell me ill have to nest IF's for such thing. I know a workaround already, but damn it looks ugly as hell.
Commands and possible names for settings that are defined as strings.
Map Style - MOST SPECIFICALLY THIS. Is it "Maze A", or "Maze_A", or "MazeA", or any other possible variant?
CampaignType
ShipDifficulty
CombatStyle
UnitCapScale
SetFogOfWarType
Names for all AI types, including the random ones would be very helpful too.
Note to keith:
"NumberOfTimesHaveHadToSkipDueToNotEnoughDangerPoints" IS NOT a good name for a variable. Especially when you are planning to use it EVERYWHERE ALL THE TIME.
Please, just give it a short semi-descriptive name and add a comment to if the name is not descriptive enough.
Also, I'm in general not quite familiar with XML (Not familiar at all), could someone give me an ultra-fast crashcourse on such things as indenting, new lines, {'s and ;'s.