Actual suggestion timeOkay.
Having read over everyone's posts and seen where people are coming from, I'm going to make an actual suggestion on what I'd like to see happen.
This suggestion is affecting the wave size multiplier relative to the number of ingress points only.
While I think things like the fortress rework or the mini-fortress border control unit have potential, just tweaking the wave size is much more straightforward and does not actually impact single ingress at all.
The following conditions went into my suggestion:
First, this number of ingress points affecting wave size is phased in over the first 2 hours of the game so I'm not concerned with the real early game with this change.
Second, this should not change single-ingress waves at all.
Third, single-ingress should stay the optimal defensive situation, multiple ingress needs to stay harder then single ingress, just not as much harder as it currently is.
Fourth, this difficulty is accomplished by required mobile units to back your turrets up.
Fifth, this is intended to affect early-mid game more then late game. As you get into late game, gate-raiding should be a larger part of controlling the AIs access to your empire rather then trying to defend a long front continuously by taking advantage of this mechanic.
So, with that in mind, here is my actual suggestion.
For comparison, here are the current multipliers:
# of Ingress | Min Wave Size | Max Wave Size |
1 | Diff*90 | Diff*150 |
2 | Diff*60 | Diff*120 |
3 | Diff*30 | Diff*120 |
4 | Diff*0 | Diff*120 |
5 | Diff*-30 | Diff*120 |
6+ | Diff*-60 | Diff*120 |
My suggestion is to change them as follows:
# of Ingress | Min Wave Size | Max Wave Size |
1 | Diff*90 | Diff*150 |
2 | Diff*50 | Diff*110 |
3 | Diff*40 | Diff*100 |
4+ | Diff*20 | Diff*90 |
This takes the maximum wave size at 2 ingress points from 80% to 73%, 3 ingress to 67% and 4 ingress to 60%.
The minimum wave size is 55%, 44% and 22% respectively so the average wave size at 2 ingress is 89%, 3 ingress 93% and 4 ingress is 96% of previous.
This keeps the average wave size roughly the same but lowers the maximum wave size while increasing the minimum wave size to balance everything out.
This solves my big issue with multiple ingress points, that of the maximum wave size not decreasing so that is what you have to plan for, irregardless of the fact that the average wave size was decreasing.
It also stop at 4 ingress points. The -30 and -60 at 5 and 6 ingress points could lead to laughably small waves so I don't see the need to have this calculation go any farther then 4 ingress points.
Now, while this is what I feel is appropriate for the higher difficulties I play at, I do need someone to confirm that this will not result in cheese at difficulty 7 by having 4 ingress points result in laughably small waves.
Does someone have logging enabled in a difficulty 7 game that they could post the MainThreadLog.txt please?
And that's my suggestion, thoughts everyone?
D.