My current big 'thing' with the game is that in a serious game pushing your limits, you have to limit the AI's access to your systems to a single ingress point as you simply don't have enough defences to cover more then that effectively.
This results in the situation we have where defending multiple ingress points is magnitudes more difficult then defending a single ingress point.
For the record, I do think that a single ingress point should be easier to defend then multiple ingress points, but only somewhat.
Note that I am talking base game here, I do not have golems, fallen spire or anything else enabled that would help me defend, this is base game me vs. the AI.
I want to push for changes to this, but I want ideas from the community and some sort of consensus on what changes should be made as that is more likely to get implemented then me just commenting about this on my own.
Right now, the wave sizes mechanic is as follows:
With everything else being equal, a certain number of ships will be in the AI waves during a game. The number of ingress points you have will determine how big and how often waves attack. The more ingress points you have, the smaller the waves will be but they will be more frequent. Fewer ingress points will result in bigger waves that attack less frequently.
The result at the end of the game will be that the same total number of ships attacked, just how they attacked will vary.
Now, I have two problems with this scenario:
First, turrets are system specific and I can't be building/scrapping them in response to the different waves. So a multiple system front is reducing my effective turret strength by a massive amount. 2 systems is a 50% reduction, 3 is a 66% reduction and 4 systems is a 75% reduction.
In return, the average AI wave (which comes more frequently remember) is only reduced in size by 25% for 2 systems, 38% for 3 systems and 50% for 4 systems.
However, the maximum wave size regardless of how many ingress points you have does not go down. The maximum wave size is only reduced by 20% if you have multiple ingress points. Even if you have 10 ingress points, the maximum wave size is still only reduced by 20% as compared to a single ingress point.
This leads into my second point of contention with the current system.
Because the relative power of your turrets gets reduced so fast as compared to the incoming waves, you end up covering with your mobile fleet. However, multiple ingress points means you are being attacked by waves more often, so you have to pull your fleet away from attacking the AI and put it on the defensive when the wave attacks. This slows down your own offensive operations and prevents you from taking your fleet away from your own empire for any extended length of time as you need to pull it back to back up your turrets to handle a wave.
I have two suggestions for this at the moment.
First: Reduce the maximum wave size possible for multiple ingress points. You will still be getting the smaller waves more often but you won't get hit by a wave almost as big as a single ingress point wave on a bad roll of the RNG.
Second: Change the actual wave size based on the number of ingress points. This would mean that over the length of the game a player empire with multiple ingress points would face fewer total ships across all waves then a player with a single ingress point.
Now, having said all that, what does the community think?
Do you agree this is an issue or am I barking up the wrong tree?
If you agree it is an issue, what suggestions do you have to tweak it? (Note that messing with turret caps and whatnot has been vetoed by the devs already).
D.