Author Topic: This AI is awesome.  (Read 247487 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: This AI is awesome.
« Reply #195 on: October 10, 2011, 08:03:29 pm »
Yeah, I was all "Oh, regen golem, what can it possibly-YOU HAVE LOST"

 :'(
And the water boy scores the touchdown! ;D
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: This AI is awesome.
« Reply #196 on: October 10, 2011, 08:10:52 pm »
Yeah, I was all "Oh, regen golem, what can it possibly-YOU HAVE LOST"

 :'(
And the water boy scores the touchdown! ;D

A waterboy with a cannon is no less scary. When I first saw the regen golem's firepower I thought "into the front [of battle] you go!"

Then I saw the cost and rethought my idea.
Life is short. Have fun.

Offline Philo

  • Full Member Mark II
  • ***
  • Posts: 176
Re: This AI is awesome.
« Reply #197 on: November 14, 2011, 10:53:24 pm »
This AI is indeed amazing. We tried to outsmart the AI by baiting it to attack a weak planet with the exowave in our defense by leaving almost nothing in defense but leaving 2/3rds of our force and a nuke ready to jump in 2 hops away. The AI instead went straight for our most heavily guarded planet and took the long route, our nuke was useless since it would only hit our own troops and our troops were too late to get back and save the day.
Lost again. But how :D

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: This AI is awesome.
« Reply #198 on: July 14, 2012, 07:28:07 am »
AI on 10 with only 2 effective AIP spawned a gravity guardian on top of my transports while they were on route to conquer my first world, killed them, ate their soft candy centers, and then taunted me:

AI: Gravity: It's not just a good idea, it's the law
My Face: Please stop stabbing me

If warheads can't solve it, use more warheads.

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,212
  • Avenger? I hardly know 'er!
Re: This AI is awesome.
« Reply #199 on: July 14, 2012, 02:18:57 pm »
Did it really say that? I've never seen it use that one.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: This AI is awesome.
« Reply #200 on: July 14, 2012, 02:29:31 pm »
I'm pretty sure it didn't. But it's funny nontheless :D
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Faulty Logic

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Bane of the AI
Re: This AI is awesome.
« Reply #201 on: July 15, 2012, 03:22:56 am »
The AI actually used the standard "did you really think that was going to work?" taunt. And the frustrating thing was that I actually did expect it to work and had every reason to believe it would. That's when the plan met the AI. Difficulty 10 is very fun. For the DF version of fun as well.
If warheads can't solve it, use more warheads.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: This AI is awesome.
« Reply #202 on: July 15, 2012, 08:01:01 am »
The AI actually used the standard "did you really think that was going to work?" taunt. And the frustrating thing was that I actually did expect it to work and had every reason to believe it would. That's when the plan met the AI. Difficulty 10 is very fun. For the DF version of fun as well.

Raid Engine <> HFS.  Raid Engine = HFS + Tantrum Spiral in progress + siege.

Send in the !!Clowns!!.  Single entry pipe + Magma dump + 120 Weapon Traps ftw.  To hell with FPS, we're settin' up shop in the circus tent.
... and then we'll have cake.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: This AI is awesome.
« Reply #203 on: July 15, 2012, 08:48:57 am »
Raid Engine <> HFS.  Raid Engine = HFS + Tantrum Spiral in progress + siege.

Send in the !!Clowns!!.  Single entry pipe + Magma dump + 120 Weapon Traps ftw.  To hell with FPS, we're settin' up shop in the circus tent.
*dies laughing*
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: This AI is awesome.
« Reply #204 on: July 15, 2012, 09:31:50 am »
Raid Engine <> HFS.  Raid Engine = HFS + Tantrum Spiral in progress + siege.

Send in the !!Clowns!!.  Single entry pipe + Magma dump + 120 Weapon Traps ftw.  To hell with FPS, we're settin' up shop in the circus tent.
*dies laughing*
If you were in a fort that was trying to camp the circus, dying of laughter would be an extremely merciful end.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: This AI is awesome.
« Reply #205 on: July 15, 2012, 09:45:06 am »
There are actually people who have successfully "colonized" HFS. So, yeah.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline Bognor

  • Hero Member
  • *****
  • Posts: 570
Re: This AI is awesome.
« Reply #206 on: July 16, 2012, 02:54:01 am »
Just out of curiosity, what is the link between AI War and Dwarf Fortress?  They're almost the only two games I've played in the last few years, but I was introduced to them by different friends at different times.  Yet it seems like half the folks here are fans of both.  I notice Chris mentioned Dwarf Fortress in the We could really use your help message, and I remember him citing it as an influence.  Over on the DF forums, Zoutzakje mentioned the complexity and endless possibilites of both games as reasons for their common appeal.  Is it just that the two games appeal to similar people?  Or is there some other link I'm missing?
Your computer can help defeat malaria!
Please visit the World Community Grid to find out how.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: This AI is awesome.
« Reply #207 on: July 16, 2012, 03:08:03 am »
At a guess, they have a similar appeal.  Deep, complex, and generally strategical.  Though, DF really is more city-building than strategy game without a few of the mods.  They're also difficult to master games.  I'd say though that there's probably not as many people as it seems like, it juts seems that way because those comments tend to stand out as being completely "Where'd THAT come from?"
... and then we'll have cake.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: This AI is awesome.
« Reply #208 on: July 16, 2012, 09:43:48 am »
Partly the connection is that I can't get through a hundred forum posts without making some kind of DF reference ;)

Chris thinks DF is pretty cool, too.

And a fair chunk of our fanbase (at one point, anyway) heard about us on the Bay12 forums.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Eternaly_Lost

  • Sr. Member
  • ****
  • Posts: 336
Re: This AI is awesome.
« Reply #209 on: July 16, 2012, 06:00:49 pm »
Partly the connection is that I can't get through a hundred forum posts without making some kind of DF reference ;)

Chris thinks DF is pretty cool, too.

And a fair chunk of our fanbase (at one point, anyway) heard about us on the Bay12 forums.

I personally heard about this game at my board game club. I am not sure how many other can claim the same, but there is not many computer games that I heard about there, so when one came up I decided to give it a try when I saw the special at Christmas.