Author Topic: Taunt/trigger thread for new expansion  (Read 5191 times)

Offline Cyborg

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Taunt/trigger thread for new expansion
« on: May 09, 2013, 08:58:14 pm »
You know what to do.
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Offline x4000

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Re: Taunt/trigger thread for new expansion
« Reply #1 on: May 09, 2013, 09:00:02 pm »
Now that's a good idea!  ;D

Pablo will have some good fun making those, heh.
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Offline Faulty Logic

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Re: Taunt/trigger thread for new expansion
« Reply #2 on: May 09, 2013, 09:06:23 pm »
Is the lack of a "you lose" taunt intentional? Seems odd that there isn't one.

FS defence fund deployment.              "Didn't think it would be that easy, did you?"           
FS exogalactic transciever activation.   "Alerting central processing"
Killing an irreplaceable.

« Last Edit: May 09, 2013, 09:36:32 pm by Faulty Logic »
If warheads can't solve it, use more warheads.

Offline x4000

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Re: Taunt/trigger thread for new expansion
« Reply #3 on: May 09, 2013, 09:11:39 pm »
Hmm, that's actually an interesting oversight.  Don't know why I didn't think of that!
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Offline Aklyon

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Re: Taunt/trigger thread for new expansion
« Reply #4 on: May 09, 2013, 09:34:26 pm »
Maybe one for when you've gone from (multiple planets) to 1 again?

Offline Faulty Logic

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Re: Taunt/trigger thread for new expansion
« Reply #5 on: May 09, 2013, 09:35:59 pm »
"Pathetic."  "Sector Cleared."  "Creators Erased."  "Resistance is Futile." could all work for game loss. 

Edit: "Checkmate." It's a classic for a reason.
« Last Edit: May 09, 2013, 09:50:57 pm by Faulty Logic »
If warheads can't solve it, use more warheads.

Offline Cyborg

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Re: Taunt/trigger thread for new expansion
« Reply #6 on: May 09, 2013, 10:04:11 pm »
"that's no moon" - planet cracker discovered
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Offline LordSloth

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Re: Taunt/trigger thread for new expansion
« Reply #7 on: May 09, 2013, 10:30:08 pm »
This might be slightly to cheesy to do in an ominous voice: "Obey gravity, it's the law." - when the AI wipes your raid starships/transports in the presence of a gravity drainer.
"Nuisance Suppressed" - Player homeworld eliminated.

Guardpost or regular announced (counter)wave hitting an undefended planet: "Are you even paying attention?"
« Last Edit: May 09, 2013, 10:32:11 pm by LordSloth »

Offline Aklyon

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Re: Taunt/trigger thread for new expansion
« Reply #8 on: May 09, 2013, 10:34:17 pm »
I like 'Checkmate'.

Possibly also 'No.' for when you lose a numerically superior force (but sorta rubbish in comparison otherwise, like a big chunk of MkIs thrown at something with not much support)

Offline LordSloth

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Re: Taunt/trigger thread for new expansion
« Reply #9 on: May 09, 2013, 11:01:20 pm »
Not reading player A:
Abort, Retry, Fail?

Offline Cinth

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Re: Taunt/trigger thread for new expansion
« Reply #10 on: May 09, 2013, 11:41:12 pm »
Not reading player A:
Abort, Retry, Fail?
ROFL   :D
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Kahuna

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Re: Taunt/trigger thread for new expansion
« Reply #11 on: May 10, 2013, 07:10:58 am »
Exterminated! Exterminated! Exterminated! Exterminated!
http://www.youtube.com/watch?v=YQLbwOGT8eM

and terminated of course
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline Cyborg

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Re: Taunt/trigger thread for new expansion
« Reply #12 on: May 10, 2013, 08:53:28 am »
Yay Dr. Who...

"There can be only 1..'s and 0's"  - Lose Factory
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
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Offline TechSY730

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Re: Taunt/trigger thread for new expansion
« Reply #13 on: May 10, 2013, 09:30:04 am »
If you reach the AI homeworld, the first time it releases its "mega response" (startegic reserve, fallen spire response fund, whatever) of a sufficiently large strength AND out strengths the fleet you are attacking with,
"Enough of this foolishness". One time only per game.


Also, figure out why the "failed attack suite" of taunts don't seem to be playing often.

Offline Mánagarmr

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Re: Taunt/trigger thread for new expansion
« Reply #14 on: May 10, 2013, 10:00:02 am »
Not reading player A:
Abort, Retry, Fail?
That was freaking brilliant! I love it ^_^
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