I do like the idea of a self-destruct ability, too.
Hey, I know! We can solve the problem of other ships being less useful than Martyrs by turning them all into Martyrs! Why didn't someone think of that sooner?
Genius!
More seriously, I don't mean a high-damage self-destruct, but maybe a localized EMP. Actually, last night I was thinking it might be fun to make the self-destruct have a different effect based on the mark level, if that's not too confusing:
- MkII: strip all the armor off all enemy targets in range (i.e. massive armor damage).
- MkIII: disable the engines of all enemy targets in range (i.e. massive engine damage).
- MkIV: temporarily disable all enemy targets in range (i.e. massive paralysis debuff, basically a localized EMP).
- MkV: reclaim all enemy targets in range (i.e. massive reclamation damage).
Not sure if I'd give the MkI one, kinda ran out of mechanics to pillage
Maybe a tachyon burst. Anyway, these may just be "not as good as a martyr, mkII", "not as good as a martyr, mkIII", etc, except for the last one. And the last one might be pretty laughably unbalanced, though to be honest I think it could probably be ok because only Titanite can make a MkV and it only makes 1, and the 80-planet galaxies I've tested with had between Zero and 6 Titanite, total. So been meaning to make the Titanite-requiring stuff a bit more interesting in general.
Either way, if I add a self-destruct ability it wouldn't be the only buff, that's just to open up some new strategic uses of asteroids.