Ok, it's been enough days for suggestions now, I think. Would have done this earlier, actually, but AVWW work is pretty intense right now
So the ones I'm seeing as having multi-person support:
1) Make attrition pulse total damage equal to a percentage of the health of all the enemy units that have died on the planet since the last pulse. Percentage goes up by mark level. Death by attrition doesn't add to the next pulse.
@Hearteater: adjusted that one to be something that fits easier into the way things are processed, but I think it's essentially the same as what you suggested.
2) Add normal guns and an aoe on-death effect that varies by mark level. Specifically mkI: tachyon burst, mkII: armor damage, mkIII: engine damage, mkIV: paralysis damage, mkV: (if balanceable) reclamation damage.
@Cyborg: No one seconded this, so I did
At least I think that's what you meant by the on-death effects. Changed the modular guns to normal guns because modular stuff isn't really on the table for the spirecraft implementation right now. I'd like it, and maybe later if it does get guns, but not for now.
3) No Change.
Several people suggesting that one.
4) Majorly buff attrition damage, make it self-damage too, majorly buff hp, make non-repairable on all spirecraft-minor-faction variants.
@superking: I think that's what you were suggesting.
5) Make attrition pulse only affect units that just came to the planet (by wormhole or newly spawning), but do a percentage of target health in damage (percentage increasing with mark level).
@snelg: I think that's what you were suggesting.
Anyway, I'll post the poll tomorrow, 5 seems like a decent number of options. If I've overly mangled a suggestion please let me know so I can correct it.
Thanks