Author Topic: Special Forces?  (Read 783 times)

Offline Doddler

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Special Forces?
« on: April 14, 2010, 07:37:07 pm »
So I decided I was a sadist and was going to play on a grid map versus two special forces captains.  Yeah, it's not very smart.  However, I found that as long as I sat holed up in my own system the patrols wouldn't cross my path.  I guess it's cause special forces patrols go between closest systems?  I dunno.

Anyways, there's two things I was unclear about.

1) When patrolling special forces ships spot an enemy ship, they instantly become freed and start attacking.  I found out the hard way if a special forces patrol sees a scout, they instantly become threat.  Oops, 400+ threat at 3 minutes in!  I kind of expected that to be honest, but I'm unsure if scouts causing special force patrols to break is (similar to scouts causing tag teamer AI to free ships in a previous update).  It strikes me as very possible that most people encountering very early game attacks have it occur for this reason.

2) Does the AI regenerate special forces patrols?  I took care of a huge number of special forces ships patrolling my end of the galaxy after they decided to release due to my scouting, and everything became pretty quiet.  I kind of expected the AI systems to be brimming with angry moving ships, but once I killed the angry moving ships, there wasn't much left.  Will the AI replace special forces patrols after they're destroyed?

Offline allmybase

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Re: Special Forces?
« Reply #1 on: April 14, 2010, 07:45:49 pm »
Well from what I was reading from x4000's responses and explanations about special forces, they spawn when the planet they're on gets reinforcements. He was saying in the strategy forum that if you take out all the spec guard posts on alert planets then you will keep the special forces very low since none of them are being constantly reinforced.

Offline x4000

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Re: Special Forces?
« Reply #2 on: April 14, 2010, 08:21:00 pm »
Well from what I was reading from x4000's responses and explanations about special forces, they spawn when the planet they're on gets reinforcements. He was saying in the strategy forum that if you take out all the spec guard posts on alert planets then you will keep the special forces very low since none of them are being constantly reinforced.

Precisely! The student becomes the teacher. :)


Regarding #1, that is also correct, unless the scouts managed to stay cloaked the entire time (as in a mark IV scout).  But, you're absolutely right, when the AI sees those humans scouting around, the special forces get kind of annoyed.
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Offline Doddler

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Re: Special Forces?
« Reply #3 on: April 14, 2010, 10:00:44 pm »

Regarding #1, that is also correct, unless the scouts managed to stay cloaked the entire time (as in a mark IV scout).  But, you're absolutely right, when the AI sees those humans scouting around, the special forces get kind of annoyed.

I'll have to adjust my strategy in this scenario then, scouting can prove quite fatal. :)

Offline ShadowOTE

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Re: Special Forces?
« Reply #4 on: April 14, 2010, 10:04:47 pm »
Yeah, scouting + diff 9 experimentalist + special guard posts = disaster. We learned that the hard way... though it was entertaining to see a 4000+ ship raid less than 2 hours into the game  :o