Author Topic: Tech II Engineers  (Read 2659 times)

Offline RCIX

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Re: Tech II Engineers
« Reply #15 on: April 12, 2010, 06:34:53 pm »
Higher tech engineers are much cheaper for a given amount of engineering rate...

a 50% increase of engineering rate for a 50% increase in energy cost =/= cheaper
I meant metal and crystal cost :) 1 MkIII is cheaper than 2 MkIs i think...
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Offline Trezamere

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Re: Tech II Engineers
« Reply #16 on: April 12, 2010, 07:09:03 pm »
When building something new, I'm pretty sure that an Mk II engineer builds 50% faster and consumes 50% more resources.  When repairing something, like ships, damaged turrets, or even a golem, you pay a fixed price per engineer, but still repair faster with higher engineering rate, so the engineer with the higher rate will save you both time and resources.  

Using say, experimental engineers (engineering rate 5) to construct ships or buildings will cause a huge drain on your resources, but you should see the suckers repair things, its practically free, stick 5 of those guys on a golem and repair it in 6 minutes flat with incredibly low cost.  I <3 experimental engineers.

Still, the primary role of engineers is to assist in construction of ships and structures (MRS takes the role of repairing), so in that ragard there is no real advantage to using higher tier engineers.  You pay the same amount to build ships, and you pay roughly the same maintenance (energy) for that engineering power.  Technically Mk III are cloaked but they become visible when repairing/building so I'm not sure how much of an advantage that is.  Perhaps if they just all had the same energy cost (4000), it would be more efficient to use the higher rank engineers over lower ones for all uses.

Thanks for clearing that up.

Offline Blahness

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Re: Tech II Engineers
« Reply #17 on: April 12, 2010, 07:23:09 pm »
I meant metal and crystal cost Smiley 1 MkIII is cheaper than 2 MkIs i think...

Metal/crystal cost of engies is so minor that it's not really worth 2k/3k knowledge.
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Offline WinterBorn

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Re: Tech II Engineers
« Reply #18 on: April 15, 2010, 12:32:08 pm »
I like the idea of Lvl 3 engineers havein a FF to protect themselves and what they are repairing