Poll

Which option do you like best?

Give Warpgates a knowledge upgrade which removes the 2 minute delay.
1 (4.3%)
Give Neinzul ships no delay as they exit Intergalatic Warpgates.
3 (13%)
No change is needed.
1 (4.3%)
Remove Neinzul Fabricators from the game.
4 (17.4%)
Core Neinzul Ships take no attrition damage.
14 (60.9%)

Total Members Voted: 0

Author Topic: Solution to Neinzul Fabricators  (Read 7420 times)

Offline keith.lamothe

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Re: Solution to Neinzul Fabricators
« Reply #15 on: June 03, 2012, 02:41:08 pm »
There is, in fact, an option to let people change their votes :)  Might be buried under one of those little boxes with a white plus on them.
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Offline Wingflier

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Re: Solution to Neinzul Fabricators
« Reply #16 on: June 03, 2012, 02:53:16 pm »
Too late now ;p
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Offline TechSY730

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Re: Solution to Neinzul Fabricators
« Reply #17 on: June 03, 2012, 03:05:49 pm »
There is, in fact, an option to let people change their votes :)  Might be buried under one of those little boxes with a white plus on them.

There is, but normal users can only set it on poll creation. Once the poll goes live, normal users cannot toggle it, not even during a poll reset.

Learned this one the hard way. :(

Offline zoutzakje

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Re: Solution to Neinzul Fabricators
« Reply #18 on: June 03, 2012, 04:45:57 pm »
oh in that case I vote option 5. Will be kind of odd to see regular neinzul ships that don't die automatically over time, but it certainly solves the issue.

Offline NickAragua

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Re: Solution to Neinzul Fabricators
« Reply #19 on: June 13, 2012, 12:42:04 pm »
I voted #5, but I'm a little concerned about the effect of non-decaying Neinzul ships. Maybe make them non-decaying in a limited fashion?

Offline TechSY730

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Re: Solution to Neinzul Fabricators
« Reply #20 on: June 13, 2012, 03:40:50 pm »
I voted #5, but I'm a little concerned about the effect of non-decaying Neinzul ships. Maybe make them non-decaying in a limited fashion?

Like self-attrition on enemy planets only? Sort of like what some of the Spirecraft do?

Offline Wingflier

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Re: Solution to Neinzul Fabricators
« Reply #21 on: June 13, 2012, 07:19:22 pm »
Don't see how the non-decaying of Neinzul ships is a balance concern at all.

You get like what?  ~20 Core Neinzul ships in your fleet that you can't repair or replace quickly?

Doesn't seem like a huge deal.  Any non-Neinzul Core fleet ship would probably be more effective in a fleet.
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Offline chemical_art

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Re: Solution to Neinzul Fabricators
« Reply #22 on: June 13, 2012, 09:40:46 pm »
I am actually of the opinion that more core ships should get a unique twist rather then none having some, but the twist is not a direct stat boost. So core nenzul younglings don't decay. I actually would like to see this more often for core ships. Some core raider type ships get cloaking, for example.

Keep in mind this is only core ships. So in your AI games when they use younglings you can still use gravity to slay them. At least till you get to V, but at that point, isn't it meant to hurt?
« Last Edit: June 13, 2012, 10:49:04 pm by chemical_art »
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Offline TechSY730

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Re: Solution to Neinzul Fabricators
« Reply #23 on: June 13, 2012, 11:02:03 pm »
I am actually of the opinion that more core ships should get a unique twist rather then none having some, but the twist is not a direct stat boost. So core nenzul younglings don't decay. I actually would like to see this more often for core ships. Some core raider type ships get cloaking, for example.

Sort of like how the Mk. V Spider bot used to be the Anti-Starship Arachnid, except we are talking about additions and variations that make the ship better instead of worse? ;)

EDIT:
This seems like a great idea to pursue for the beta cycle where the next expansion is developed.
« Last Edit: June 13, 2012, 11:08:02 pm by TechSY730 »

Offline keith.lamothe

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Re: Solution to Neinzul Fabricators
« Reply #24 on: June 13, 2012, 11:04:36 pm »
Sort of like how the Mk. V Spider bot used to be the Anti-Starship Arachnid, except we are talking about additions and variations that make the ship better instead of worse? ;)
Oh the burn!
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Offline TechSY730

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Re: Solution to Neinzul Fabricators
« Reply #25 on: June 13, 2012, 11:07:12 pm »
Sort of like how the Mk. V Spider bot used to be the Anti-Starship Arachnid, except we are talking about additions and variations that make the ship better instead of worse? ;)
Oh the burn!

To be fair, the Anti-Starship Arachnid probably used to be better than the Spider Bot when this line of ships was first created. But as the Spider bot changed in balance, thanks to the fact that the special logic making the anti-starship arachnid use a different set of stats and properties than the normal scaling would dictate, the anti-starship arachnid did not "inherit" these balance changes, thus falling behind.

Offline Wingflier

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Re: Solution to Neinzul Fabricators
« Reply #26 on: June 14, 2012, 10:10:37 am »
Does anyone use the Spider Bots?
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Offline TechSY730

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Re: Solution to Neinzul Fabricators
« Reply #27 on: June 14, 2012, 10:12:58 am »
Does anyone use the Spider Bots?

They aren't bad, but they don't really seem like they bring enough to the table for me to pick them as a bonus ship type. If I got one from an ARS unlock, I wouldn't complain too much though.
Basically, I think they could use a buff, but I don't think they would win a "Worst unit" poll.

Offline keith.lamothe

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Re: Solution to Neinzul Fabricators
« Reply #28 on: June 14, 2012, 10:51:53 am »
Does anyone use the Spider Bots?
Wanderer got some good use out of them in his recent 10-planet Maze 10/10 AAR.

They're not spectacular, but they hit decently hard and the engine damage expands your tactical choices a bit particularly for dealing with otherwise-overwhelming defensive fleets.
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Offline NickAragua

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Re: Solution to Neinzul Fabricators
« Reply #29 on: June 15, 2012, 12:46:50 pm »
Don't see how the non-decaying of Neinzul ships is a balance concern at all.

You get like what?  ~20 Core Neinzul ships in your fleet that you can't repair or replace quickly?

Doesn't seem like a huge deal.  Any non-Neinzul Core fleet ship would probably be more effective in a fleet.

Yeah, the thing is, I wasn't really concerned about non-decaying MK V Neinzul ships in human hands.