Author Topic: Attractor Drones lag  (Read 1396 times)

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Attractor Drones lag
« on: June 13, 2013, 05:12:45 am »
In this save I have a cap of Attractor Drones and when I hold Z to show their ranges the game turns into a slideshow. It makes the game lag even if I'm zoomed out as far as possible. This didn't happen with Deflector Drones and I haven't noticed this with any other ship. I think it's the overlapping Laser Attraction ranges that cause this.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Attractor Drones lag
« Reply #1 on: June 13, 2013, 12:57:28 pm »
For 6.047:

Quote
* Made counter-shot-range drawing use a similar optimization as normal firing range drawing (that if two circles of the same radius have centers within a certain zoom-based threshold of each other, only draw one of them) to cut down on Attractor-Drone-related lag.

Thanks :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!