None of this would probably matter, except for the fact that Neinzul bonus ships, of the MKIV variety, are extremely situational and non-cost-effective if you are forced to spam them from a fixed point in the galaxy, or wait for them to come through the IG Warpgates.
In short, without changing some major game mechanic, separating the MKIV Enclave into 2 parts (a cheaper one that requires a Factory, an expensive one that doesn't), makes MKIV Neinzul ships very useful, without changing any core mechanics of the game.
AH, that's what I was missing somehow, that this all hinges on the Neinzul MK IV ships. Okay, thanks for the explanation.
The problem really isn't the MK IV, it's the MK IV younglings are meant to be streamed into battle with the rest of them and you're hinged to the Fact IV. Intead of all this rebuilding...
... Keith, similar to the idea of making MK V Youngings not have ... wait no, nevermind, that won't work, or EVERY MK IV ship you build will be attempting to FRD out into the wastelands since gates are non-selective in inclusion.
What abooouuuutttt.... no, that won't work either. errr... hrmm...
Nevermind, I don't have any good ideas that aren't unbalancing or highly annoying in other ways.
Nothing to see here other than a confused man on the sidewalk, please, carry on.