By that I mean that Fabs with super-weapons enabled are a lot less desirable then Fabs with no super-weapons enabled, but the costs to get a fab stay the same.
Well, I think some fabs remain roughly as desirable (thinking shield bearers, TDLs, minirams, etc), because they're utility players rather than normal dps.
And if you're playing FS (without golems-hard or spirecraft-hard), to some extent the cost of grabbing the fab goes
down because AIP matters less. At least once you've got a few cities up. I know I don't bat an eye at glassing a dozen or so extra planets for the K at that stage. What's 300 AIP between friends (with photon lances)? Haven't tried that north of diff 8, though