Author Topic: Seed Request - Disposable Heros  (Read 4565 times)

Offline Wanderer

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Seed Request - Disposable Heros
« on: March 09, 2012, 01:17:16 am »
A favor to ask of the community.  If anyone can find me a 4 connected homeworld seed (pretty much any map style) with the four combat younglings connected (Vulture, Commando, Tiger, Weasel, +1 for Nanoswarm too), I'd appreciate it.  I want to play a disposable heroes game.
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Offline HellishFiend

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Re: Seed Request - Disposable Heros
« Reply #1 on: March 09, 2012, 03:55:31 am »
Disposable heroes?!
http://www.youtube.com/watch?v=tRqCOIsTx8M
\m/  >:(  \m/
Sorry, couldn't help it.   :P
Time to roll out another ball of death.

Offline Wanderer

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Re: Seed Request - Disposable Heros
« Reply #2 on: March 09, 2012, 03:57:12 am »
Disposable heroes?!
http://www.youtube.com/watch?v=tRqCOIsTx8M
\m/  >:(  \m/
Sorry, couldn't help it.   :P
 

LOL, well, that game has a theme song now.  I'll have to drop a copy into the song mixer.  :)
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Offline zoutzakje

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Re: Seed Request - Disposable Heros
« Reply #3 on: March 09, 2012, 07:08:16 am »
I'm absolutely positive I've come across the game you want sometimes, but I don't seem to be able to get it to happen again right now.

Offline keith.lamothe

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Re: Seed Request - Disposable Heros
« Reply #4 on: March 09, 2012, 12:14:46 pm »
A favor to ask of the community.  If anyone can find me a 4 connected homeworld seed (pretty much any map style) with the four combat younglings connected (Vulture, Commando, Tiger, Weasel, +1 for Nanoswarm too), I'd appreciate it.  I want to play a disposable heroes game.
Not exactly what you asked for, but after much smoking and chugging the multiverse scanner has found:

Map Type: Concentric
Planet Count: 80
Seed: 443531770
Campaign Type: Conquest (of course, but defender does change the ship types)
Ship Types: Complex (not that you wouldn't anyway, but the ship types won't be the same without it)
Available: Cloaking, Teleporting, Parasites, Tractor Beams, and Swallowers must be on or it changes the bonus type rolls; any of the others may or may not be on at your discretion without affecting the bonus types attached to the planets

It's got all 5 youngling types in a connectable fashion; the one wrinkle is that there's a non-youngling one in the middle; you could either just capture the planet at the start of the game or pick it as a 6th homeworld (its bonus type is Maw, which I seem to recall you getting along with ;) ).

Have fun storming the castle!
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Offline zoutzakje

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Re: Seed Request - Disposable Heros
« Reply #5 on: March 09, 2012, 12:25:34 pm »
this actually sounds intersting, it will make me get used to playing with neinzul ships (which I never really have). I should try this out once I'm done with Keith's challenge.

Offline keith.lamothe

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Re: Seed Request - Disposable Heros
« Reply #6 on: March 09, 2012, 06:50:12 pm »
Btw, is there a map type that you would prefer rather than concentric for the disposable-heroes thing?
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Offline PokerChen

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Re: Seed Request - Disposable Heros
« Reply #7 on: March 09, 2012, 06:58:32 pm »
Maybe we should sticky this into a challenge thread, since a seed with all the neinzuls are relative hard to find.

Offline Shrugging Khan

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Re: Seed Request - Disposable Heros
« Reply #8 on: March 09, 2012, 09:55:11 pm »
I've got a seed with Tigers, Commandos and Nanoswarms, and it's a treasure I haven't yet dared to unpack. It's saved on my HD, for some time when I can actually get myself to overcome my self-inflicted prejudice against multi-HW starts.

"Ewww, the caps are all wrong!", thought the Shrugger, when he saw what multi-HW did to the game.

So, eh...do you want that one? It has all the general purpose younglings right next to each other. No Weasles and Vultures, but those aren't that important now, are they?
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Offline Cyborg

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Re: Seed Request - Disposable Heros
« Reply #9 on: March 09, 2012, 11:13:45 pm »
This should be stickied in an after action report forum or something. What a fun, great idea. I'm going to load this one up.
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Offline Wanderer

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Re: Seed Request - Disposable Heros
« Reply #10 on: March 10, 2012, 04:44:17 pm »
It's got all 5 youngling types in a connectable fashion; the one wrinkle is that there's a non-youngling one in the middle; you could either just capture the planet at the start of the game or pick it as a 6th homeworld (its bonus type is Maw, which I seem to recall you getting along with ;) ).

Close enough, much obliged.  Thanks Keith.
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Offline Wanderer

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Re: Seed Request - Disposable Heros
« Reply #11 on: March 10, 2012, 04:54:11 pm »
Btw, is there a map type that you would prefer rather than concentric for the disposable-heroes thing?

If possible, Simple or Tree would be cool.  I've not tried concentric yet so we'll see how that goes. :)
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Offline keith.lamothe

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Re: Seed Request - Disposable Heros
« Reply #12 on: March 10, 2012, 06:41:02 pm »
Ok:

Map Type: Simple
Planet Count: 80
Seed: 928787814
Campaign Type: Conquest
Ship Types: Complex
Available: Cloaking, Teleporting, Parasites, Tractor Beams, and Swallowers must be on; any of the others may or may not be on at your discretion

It's got all 5 youngling types in a connectable fashion.
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Offline PokerChen

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Re: Seed Request - Disposable Heros
« Reply #13 on: March 11, 2012, 05:46:10 am »
Ok:

Map Type: Simple
Planet Count: 80
Seed: 928787814
Campaign Type: Conquest
Ship Types: Complex
Available: Cloaking, Teleporting, Parasites, Tractor Beams, and Swallowers must be on; any of the others may or may not be on at your discretion

It's got all 5 youngling types in a connectable fashion.

I assume that you already have a procedure to search available outputs for connected worlds of desired ship-types... :p It's a click-fest for us players to try to set up hypothetical scenarios like the AI invasion of the Spire galaxy (i.e. using only Spire ships).

Offline PokerChen

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Re: Seed Request - Disposable Heros
« Reply #14 on: March 12, 2012, 06:56:23 pm »
First attempt fail. Ground rules were: Do not build triangle-ships, transfer to Neinzul Enclaves Starships ASAP and build from them. If you want standard ships, you gotta steal them with Nanoswarms.

The problem was that I didn't adjust turret/FF numbers correctly going to 5-hw ultra-low cap, and forgot that certain exo-spawns were immune to Black Hole Generators (Money could be better spent on fortresses, perhaps). The first exo (golem+spirecraft) brought a couple of Hunter-Killers barging up one end through the BHG while a few raid starships sneaked through the other. The third front along the central route had been stopped, but that's probably because it had no Force-field-ignoring bastards invaders.

= = =
The AI settings were Radar Jammer and Counter Spy, respectively. They opened up with Parasites (Boo! Can't claim my Neizuls!), Laser Gatlings and Vorticular Cutlasses, then purchased Paralyzers (they stop turrets?!) and Armor Ships.

I thought I could claim a few Radar Jammer-IIs for my own use, but that also brought about some poor defense placements... The numbers look very funny compared to 1-HW/normal cap: although I got 50 FF-Is to play with, I actually need to place 5 down to give the equivalent defense of 1 FF-I in single player. On the other hand, Ultra-low caps reduce the number of turrets such that I got 75 basics. It's almost a scenario in which 5 giant forcefields are protecting 1 lonely turret and 5 grav turrets.

On second thought, what did me in was probably the bigger multi-tasking innate to 5-HW waves, since they can come from several extra directions. I could restart later, and, I don't know, simultaneously operate 5 independent carrier groups or something. It might be easier to maintain a balanced front.