From what I have seen of them in game so far, I am absolutely loving them. They fit perfectly into my Frigate fleets, and I love the module system. However, I feel like there isn't quite enough module diversity. Rather than changing modules to fit each situation, I find myself picking the "best" mix of modules for my general strategy and sticking with it.
To that end (and to the end of having random possibly pointless fun), I have brainstormed some ideas for possible new modules, and invite anyone who feels creative to join me. If nothing else, it would be cool if each higher mark of Riot Starship had new modules available, and for that we need plenty of options.
EMP Torpedo (central slot): Fires a torpedo that disables all ships in a small blast radius for a short time. Very long range, but fairly slow fire rate. Enemy ships stay paralyzed for less time than it takes to reload, so you can't fully lockdown a group of ships. Torpedo does no actual lasting damage.
ECM Array (central slot): An alternative to the personal force field, the ECM Array combines several common forms of special weapon defense, protecting the Riot Control Starship and any ships very close to it from sniper shots, missiles, and dark matter. Although this provides very broad-spectrum defense, the range is too small to effectively cover more than a few other ships.
Tractor Emitter (peripheral slot): A medium range tractor beam able to grab and hold up to four ships at a time, keeping them in one place for the Riot Starship or its allies to pummel. Although this can technically be used to drag enemy ships like an Etherjet, the Riot Starship's slow speed prevents this from being a generally useful tactic.
Electron Repeater (peripheral slot): Designed to punish ships that stray too close to the Riot Starship, the Electron Repeater has very short range and uses the oft-ineffective Minor Electric Ammo, but has a comparatively high simultaneous fire rate and damage to other peripheral weapons.
Remote Sabotage Gun (peripheral slot): Deals almost no damage (10 points at most) with a slow rate of fire, but makes up for it by having sniper range and dealing moderate engine damage, similar to a spider turret. Has no simultaneous fire, but can allow the Riot Control Starship to disable choice enemies from extreme range.