Now that we have bonus starship logic, do you think that maybe some of the "I can't believe I'm not a starship" fleetship types (fleetships with a cap of <= 5) can be refactored to use them. I think this would have many benefits, not the least of which making much harder for the AI to accumulate large numbers of them, as they would have to follow starship spawning rules (which have rather harsh caps compared to fleet ship spawning rules). It would also give a strong hint to the AI to manage them better (imagine a planetary roaming maw or stealth battleship
, though the spire blade spawners should probably use a different "idle behavior" logic).
It would also group them with what their roles in fleet combat tends to be; it is more a starship like role than a fleet ship type role.
This may require some additional tweaking to get right (in particular, we may want to get their stats in line with starships, higher cap HP target, but lower cap DPS target, or maybe not, that is something up for discussion).
Also, I don't expect this to get done before 6.0, but I would like to gather feedback before I dump it on mantis.
EDIT: Renamed the topic