Speaking of mapgen, I've a question about the new maps.
I'm going to show three maps I generated: a Wheel 120, a Honeycomb 60, and a Honeycomb 120.
In each of these, I see a very well defined pattern to the assignment of stars to the two AI players.
In the Honeycomb maps, it looks like each horizontal row is assigned alternating AI 1/AI 2, skipping over gaps, the AI HWs, and the Player HWs.
On the Wheel map, it looks similar, with each spoke being assigned 50/50 (left half/right half) and the rims being all of one color, swapping at the HWs.
Going back to previous maps, I see this alternating pattern appear in the Clusters - Microcosm maps, but not in any of the maps that make up the Microcosm, nor in any previous map types.
Is this deliberate? If so, why? Right now, by scouting just a few planets, I can instantly know who owns each system in the galaxy with a high degree of accuracy. If there's not a specific reason, I'd request more random allocation, like in the older map types.