Author Topic: Private alpha of Vengeance expansion has started  (Read 17405 times)

Offline keith.lamothe

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Re: Private alpha of Vengeance expansion has started
« Reply #30 on: May 18, 2013, 11:28:55 pm »
Think I've found something:
It looks like Exotic and Vicious Exotic are actually producing the same size waves.  I didn't get much past 2 hours into that game, so I'm not sure if there's a time factor or something overriding the equations in the log, but it looks like the Vicious is using the wrong waveIntervalMultiplier value, resulting in 1/10 sized waves.
Yep, you found something.  Turns out it wasn't multiplying in waveIntervalMultiplier at all.  Fixed for 6.031, thanks :)


@ZaneWolfe: Kitten will be relocated to alternate overlord-lair, just in case.  Moonbase?  Better make it Mars, just in case.  Will keep you in mind for the alpha, though.  On the timing, late June is a bad time to do a new release, at least if Steam's habits hold.  So if it isn't earlyish June it would need to be mid/late July, and we're not going to wait that long ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Wingflier

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Re: Private alpha of Vengeance expansion has started
« Reply #31 on: May 19, 2013, 04:23:17 am »
Keith, I feel like there's some kind of bug here:

Quote
5/19/2013 4:17:05 AM (6.030)
-----------------------------------
Populating EventAttackArmada, 4500 total points; Game Time: 0:19:31

5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   6   96   8   48
MissileShip   Light   Cutter   16   2   32   4   8
FighterIII   Medium   Cutter   24   2   48   12   24
Bomber   Medium   Cutter   24   4   96   4   16
MissileShipII   Medium   Cutter   24   2   48   8   16
SpireGravityDrain   Heavy   Cutter   32   3   96   8   24
BomberII   Heavy   Cutter   32   3   96   8   24
Cruiser   Heavy   Cutter   32   2   64   12   24
CoreFighter   Light   Corvette   64   1   64   20   20
SpireGravityDrainII   Light   Corvette   64   4   256   16   64
BomberIII   Light   Corvette   64   1   64   12   12
SpireGravityDrainIII   Medium   Corvette   96   4   384   24   96
CoreZenithBombardment   Medium   Frigate   96   2   192   120   240
CoreSniper   Medium   Frigate   96   1   96   96   96
DreadnoughtII   Heavy   Destroyer   512   1   512   192   192
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 548 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   5   80   8   40
MissileShip   Light   Cutter   16   3   48   4   12
FighterIII   Medium   Cutter   24   3   72   12   36
MissileShipII   Medium   Cutter   24   2   48   8   16
Bomber   Medium   Cutter   24   3   72   4   12
SpireGravityDrain   Heavy   Cutter   32   3   96   8   24
Cruiser   Heavy   Cutter   32   1   32   12   12
FighterIV   Heavy   Cutter   32   3   96   16   48
BomberII   Heavy   Cutter   32   1   32   8   8
Sniper   Light   Corvette   64   1   64   19.2   19.2
CoreFighter   Light   Corvette   64   3   192   20   60
ZenithBombardment   Light   Corvette   64   1   64   24   24
BomberIII   Light   Corvette   64   1   64   12   12
SniperII   Medium   Corvette   96   1   96   38.4   38.4
CoreBattleCruiser   Medium   Corvette   96   2   192   20   40
SpireGravityDrainIII   Medium   Corvette   96   1   96   24   24
ZenithElectricBomberII   Medium   Frigate   96   2   192   20.21   40.42
ZenithSiegeEngineII   Medium   Frigate   96   1   96   24   24
AIGuardianSpireImplosionIII   Heavy   Destroyer   512   1   512   288   288
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 573.81 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
Populating EventAttackArmada, 4500 total points; Game Time: 0:19:31

5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   4   64   8   32
MissileShip   Light   Cutter   16   4   64   4   16
Bomber   Medium   Cutter   24   3   72   4   12
MissileShipII   Medium   Cutter   24   3   72   8   24
FighterIII   Medium   Cutter   24   2   48   12   24
SpireGravityDrain   Heavy   Cutter   32   4   128   8   32
FighterIV   Heavy   Cutter   32   2   64   16   32
Cruiser   Heavy   Cutter   32   2   64   12   24
ZenithBombardment   Light   Corvette   64   2   128   24   48
CoreFighter   Light   Corvette   64   1   64   20   20
Sniper   Light   Corvette   64   3   192   19.2   57.6
CoreBattleCruiser   Medium   Corvette   96   3   288   20   60
BomberIV   Medium   Corvette   96   1   96   16   16
CoreZenithBombardment   Medium   Frigate   96   1   96   120   120
MunitionsBoosterIII   Medium   Frigate   96   1   96   30.32   30.32
ZenithElectricBomberII   Medium   Frigate   96   1   96   20.21   20.21
AIGuardianCarrierIII   Heavy   Destroyer   512   1   512   288   288
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 633.73 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   4   64   8   32
MissileShip   Light   Cutter   16   4   64   4   16
Bomber   Medium   Cutter   24   2   48   4   8
FighterIII   Medium   Cutter   24   2   48   12   24
MissileShipII   Medium   Cutter   24   4   96   8   32
SpireGravityDrain   Heavy   Cutter   32   2   64   8   16
BomberII   Heavy   Cutter   32   1   32   8   8
FighterIV   Heavy   Cutter   32   3   96   16   48
Cruiser   Heavy   Cutter   32   2   64   12   24
CruiserIV   Light   Corvette   64   2   128   16   32
ZenithBombardment   Light   Corvette   64   2   128   24   48
CoreFighter   Light   Corvette   64   1   64   20   20
SpireGravityDrainII   Light   Corvette   64   1   64   16   16
SpireGravityDrainIII   Medium   Corvette   96   1   96   24   24
ZenithBombardmentII   Medium   Corvette   96   2   192   48   96
SniperII   Medium   Corvette   96   1   96   38.4   38.4
SentinelFrigateII   Medium   Frigate   96   1   96   20.21   20.21
ZenithElectricBomberII   Medium   Frigate   96   1   96   20.21   20.21
CoreSniper   Medium   Frigate   96   1   96   96   96
SpireStarshipI   Heavy   Destroyer   512   1   512   192   192
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 598.82 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
Populating EventAttackArmada, 4500 total points; Game Time: 0:19:31

5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   3   48   8   24
MissileShip   Light   Cutter   16   5   80   4   20
FighterIII   Medium   Cutter   24   5   120   12   60
Bomber   Medium   Cutter   24   1   24   4   4
MissileShipII   Medium   Cutter   24   2   48   8   16
FighterIV   Heavy   Cutter   32   3   96   16   48
BomberII   Heavy   Cutter   32   2   64   8   16
SpireGravityDrain   Heavy   Cutter   32   2   64   8   16
Cruiser   Heavy   Cutter   32   1   32   12   12
CoreFighter   Light   Corvette   64   1   64   20   20
BomberIII   Light   Corvette   64   2   128   12   24
CruiserIV   Light   Corvette   64   1   64   16   16
SpireGravityDrainII   Light   Corvette   64   1   64   16   16
Sniper   Light   Corvette   64   1   64   19.2   19.2
CoreBattleCruiser   Medium   Corvette   96   2   192   20   40
BomberIV   Medium   Corvette   96   2   192   16   32
ZenithElectricBomberII   Medium   Frigate   96   2   192   20.21   40.42
ZenithSiegeEngineII   Medium   Frigate   96   1   96   24   24
RiotControlStarshipII   Heavy   Destroyer   512   1   512   96   96
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 343.41 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   6   96   8   48
MissileShip   Light   Cutter   16   2   32   4   8
FighterIII   Medium   Cutter   24   5   120   12   60
MissileShipII   Medium   Cutter   24   2   48   8   16
Bomber   Medium   Cutter   24   1   24   4   4
FighterIV   Heavy   Cutter   32   1   32   16   16
SpireGravityDrain   Heavy   Cutter   32   2   64   8   16
BomberII   Heavy   Cutter   32   3   96   8   24
Cruiser   Heavy   Cutter   32   2   64   12   24
SpireGravityDrainII   Light   Corvette   64   3   192   16   48
CoreFighter   Light   Corvette   64   2   128   20   40
Sniper   Light   Corvette   64   1   64   19.2   19.2
CoreBattleCruiser   Medium   Corvette   96   2   192   20   40
ZenithBombardmentII   Medium   Corvette   96   2   192   48   96
ZenithElectricBomberII   Medium   Frigate   96   1   96   20.21   20.21
SentinelFrigateII   Medium   Frigate   96   2   192   20.21   40.42
AIGuardianSniperIII   Heavy   Destroyer   512   1   512   288   288
None   None   None   0   0   0   null   null
None   None   None   0   0   0   null   null
None   None   None   0   0   0   null   null
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 535.62 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
Populating EventAttackArmada, 4500 total points; Game Time: 0:19:31

5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   3   48   8   24
MissileShip   Light   Cutter   16   5   80   4   20
FighterIII   Medium   Cutter   24   3   72   12   36
Bomber   Medium   Cutter   24   3   72   4   12
MissileShipII   Medium   Cutter   24   2   48   8   16
SpireGravityDrain   Heavy   Cutter   32   2   64   8   16
BomberII   Heavy   Cutter   32   2   64   8   16
Cruiser   Heavy   Cutter   32   1   32   12   12
FighterIV   Heavy   Cutter   32   3   96   16   48
SpireGravityDrainII   Light   Corvette   64   4   256   16   64
CruiserIV   Light   Corvette   64   2   128   16   32
SniperII   Medium   Corvette   96   2   192   38.4   76.8
ZenithBombardmentII   Medium   Corvette   96   1   96   48   48
SpireGravityDrainIII   Medium   Corvette   96   1   96   24   24
MunitionsBoosterIII   Medium   Frigate   96   2   192   30.32   60.63
CoreSniper   Medium   Frigate   96   1   96   96   96
AIGuardianFlakIII   Heavy   Destroyer   512   1   512   288   288
None   None   None   0   0   0   null   null
None   None   None   0   0   0   null   null
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 640.71 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 2250 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
FighterII   Light   Cutter   16   4   64   8   32
MissileShip   Light   Cutter   16   4   64   4   16
Bomber   Medium   Cutter   24   4   96   4   16
FighterIII   Medium   Cutter   24   2   48   12   24
MissileShipII   Medium   Cutter   24   2   48   8   16
SpireGravityDrain   Heavy   Cutter   32   2   64   8   16
BomberII   Heavy   Cutter   32   2   64   8   16
FighterIV   Heavy   Cutter   32   2   64   16   32
Cruiser   Heavy   Cutter   32   2   64   12   24
CruiserIV   Light   Corvette   64   1   64   16   16
BomberIII   Light   Corvette   64   3   192   12   36
SpireGravityDrainII   Light   Corvette   64   1   64   16   16
CoreFighter   Light   Corvette   64   1   64   20   20
ZenithBombardmentII   Medium   Corvette   96   1   96   48   48
SpireGravityDrainIII   Medium   Corvette   96   2   192   24   48
BomberIV   Medium   Corvette   96   1   96   16   16
ZenithSiegeEngineII   Medium   Frigate   96   1   96   24   24
ZenithElectricBomberII   Medium   Frigate   96   1   96   20.21   20.21
SentinelFrigateII   Medium   Frigate   96   1   96   20.21   20.21
AIGuardianTractorIII   Heavy   Destroyer   512   1   512   288   288
Battlegroup actual budget spent: 2240 on 46 ships (for reference that is 588.42 strength).


5/19/2013 4:17:05 AM (6.030)
-----------------------------------
Populating EventAttackArmada, 4500 total points; Game Time: 0:19:31

5/19/2013 4:17:05 AM (6.030)
-----------------------------------
BattleGroup of 4500 Points
FGType   SubTier   Tier   CostEach   Count   TotalCost   ReferenceOnly_StrengthEach   ReferenceOnly_TotalStrength
Fighter   Heavy   Drone   12   8   96   4   32
MissileShip   Light   Cutter   16   3   48   4   12
FighterII   Light   Cutter   16   5   80   8   40
FighterIII   Medium   Cutter   24   2   48   12   24
MissileShipII   Medium   Cutter   24   2   48   8   16
Bomber   Medium   Cutter   24   4   96   4   16
FighterIV   Heavy   Cutter   32   4   128   16   64
SpireGravityDrain   Heavy   Cutter   32   3   96   8   24
BomberII   Heavy   Cutter   32   1   32   8   8
ZenithBombardment   Light   Corvette   64   2   128   24   48
Sniper   Light   Corvette   64   1   64   19.2   19.2
CruiserIV   Light   Corvette   64   1   64   16   16
CoreFighter   Light   Corvette   64   2   128   20   40
SpireGravityDrainIII   Medium   Corvette   96   1   96   24   24
SniperII   Medium   Corvette   96   1   96   38.4   38.4
ZenithBombardmentII   Medium   Corvette   96   1   96   48   48
CoreBattleCruiser   Medium   Corvette   96   2   192   20   40
MunitionsBooster   Heavy   Corvette   128   1   128   10.11   10.11
MunitionsBoosterIII   Medium   Frigate   96   2   192   30.32   60.63
ZenithElectricBomberII   Medium   Frigate   96   1   96   20.21   20.21
CoreSniper   Medium   Frigate   96   1   96   96   96
MunitionsBoosterIV   Heavy   Frigate   128   1   128   40.42   40.42
ZenithElectricBomberIII   Heavy   Frigate   128   1   128   30.32   30.32
SentinelFrigateIII   Heavy   Frigate   128   1   128   30.32   30.32
BomberStarshipV   Heavy   Cruiser   2048   1   2048   480   480
Battlegroup actual budget spent: 4480 on 52 ships (for reference that is 1019.28 strength).

When I kill a guard post of Command Station I get Exo-waves of about ~30 units, or (according to the report) ~100 strength.

When I kill a CSG I get a 1,000 strength wave consisting of over 300 units, including MKV Bomber Starships or even powerful Spirecraft ships. Btw my AIP was 30 when this happened.

Something seems wrong here.

For reference, Vengeful Exotic was disabled for this game. Vengeful was the only one enabled.
« Last Edit: May 19, 2013, 04:24:50 am by Wingflier »
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Offline Kahuna

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Re: Private alpha of Vengeance expansion has started
« Reply #32 on: May 19, 2013, 04:51:10 am »
I just scrolled trough the "in-game Wiki" (F1) and OOooohh snap!.. There's some interesting stuff in there.. [hystericallaughter]mmMMM-BWAHAHAHAAHA![/hystericallaughter] Golems are kittens compared to some those Guardians! Mmm.. and that Infiltration Guardian.. Keith will it attack and kill me?! Pretty plzzzz :D

EDIT: 0011563: "The Core" AI doesn't work with the "Dual AI" system http://www.arcengames.com/mantisbt/view.php?id=11563 I bet there are many more AI combinations that don't work properly. Gonna do some testing.

EDIT 2: Added a screenshot... what is that? A bug?
« Last Edit: May 19, 2013, 09:01:27 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
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Offline Toranth

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Re: Private alpha of Vengeance expansion has started
« Reply #33 on: May 19, 2013, 11:38:25 am »
So far, I've only seen Shark trigger on Command Stations, Home Command Stations, and Military Command Station Foldouts.
It doesn't trigger on Golems (Broken or repaired), Spirecraft, Champions, Fabs, Fac IVs, ASCs, Trader goodies, Cryo pods, or Settlements.

Is it supposed to trigger on anything other than Command Stations?

Also, it triggers when you upgrade the command station in a system - Booooo  :(.
I know detecting that an upgrade has occured has been a long-standing issue, but it was trivial to ignore.  It just got nasty.  Maybe check to see if there's a Colony Ship trying to build a new Command Station at the same time, or use the "has been damaged recently" flag, or something.



As a not-quite-non-sequitur:  Are there going to be new Steam Achievements for using combinations of AI-types/plots?  I just really want to see one for beating a Warp Jumper AI using the Shark plot.  Three guesses what the Achievement name should be...

Offline chemical_art

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Re: Private alpha of Vengeance expansion has started
« Reply #34 on: May 19, 2013, 11:58:15 am »
Three guesses what the Achievement name should be...

Life is short. Have fun.

Offline chemical_art

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Re: Private alpha of Vengeance expansion has started
« Reply #35 on: May 19, 2013, 12:24:39 pm »
Keith, installed the new patch, and I can't reproduce it either. Could be you already solved it when you did the other hunter fixes, maybe because it cleaned up my install.

Regardless, it is good to go so far :D
Life is short. Have fun.

Offline tmm

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Re: Private alpha of Vengeance expansion has started
« Reply #36 on: May 19, 2013, 12:41:53 pm »
I think the Core just doesn't work period, I started an ancient shadows game recently with the Core as one of my random AI draws and am about 3 hours in at this point.   I haven't seen a single Mk V ship out of it.  I haven't even seen a single ship of unusual mark out of it.

Offline Mánagarmr

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Re: Private alpha of Vengeance expansion has started
« Reply #37 on: May 19, 2013, 12:56:39 pm »
FYI, last night I asked some of you if you'd be interested in participating in a private alpha of the next AIW expansion (Vengeance of the Machine) and today I've sent out instructions to those who responded positively (there are those who lack sufficient quantities of this substance known as "time"; I'll take your word for it; I've never had any).
Yeah, "time" isn't exactly my friend at the moment. :/ I've stayed out of all the alphas and betas since AVWW1 because my life's been a mess. I'm starting to see the light at the end of the tunnel now though. I just hope it isn't a train. ;)
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Offline Cyborg

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Re: Private alpha of Vengeance expansion has started
« Reply #38 on: May 19, 2013, 01:22:43 pm »
Anyone else loving the shark plot? I have hunter enabled also, but I haven't run into anything with that, yet. One thing about the shark I have noticed is it really likes using AI champions to do the attacks.

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Offline Coppermantis

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Re: Private alpha of Vengeance expansion has started
« Reply #39 on: May 19, 2013, 03:20:18 pm »
I think the Core just doesn't work period, I started an ancient shadows game recently with the Core as one of my random AI draws and am about 3 hours in at this point.   I haven't seen a single Mk V ship out of it.  I haven't even seen a single ship of unusual mark out of it.

I can confirm this as well, Just tried two Core AI Types with no secondary AIs and the waves were mk. I.

Also a little bug: Turtle+Support Corps AIs still launch waves. (I set up a game with both AIs having these types, both of which are not supposed to send waves.)


The Vengeful AI still sends exos even when "No Enemy Waves" is enabled. Is this intended?
« Last Edit: May 19, 2013, 03:39:17 pm by Coppermantis »
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Toranth

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Re: Private alpha of Vengeance expansion has started
« Reply #40 on: May 19, 2013, 03:48:41 pm »
Anyone else loving the shark plot? I have hunter enabled also, but I haven't run into anything with that, yet. One thing about the shark I have noticed is it really likes using AI champions to do the attacks.
Shark is brutal.  I don't think I've ever played as defensively as my mini-game with Shark 10 last night.  That includes the "I've got a bad feeling about this" achievement.


The Vengeful AI still sends exos even when "No Enemy Waves" is enabled. Is this intended?
I think the Vengeful AI doesn't count as a wave - it's a mini-Exo triggered by the player.  Unless you meant the Exotic AI type?  In which case, I'd agree with you - it shouldn't.
Speaking of the Exotic - Anyone else feel it still should give a Wave Announcement/timer?  Right now, it's not only Exo-composition waves, it's also "Cross-Planet Waves" AND "No Wave Warning" combined.

Offline keith.lamothe

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Re: Private alpha of Vengeance expansion has started
« Reply #41 on: May 19, 2013, 05:25:01 pm »
When I kill a guard post of Command Station I get Exo-waves of about ~30 units, or (according to the report) ~100 strength.

When I kill a CSG I get a 1,000 strength wave consisting of over 300 units, including MKV Bomber Starships or even powerful Spirecraft ships. Btw my AIP was 30 when this happened.
Well, in the logs you included bear in mind that all of those were 4500 point exos, but most of them were split into two 2250 point battlegroups.  The last one randomly chose to just be one battlegroup, which means roughly half as many ships but more points spent on each one.  Hence the bomber starship V (iirc) in that one.

Also, CSG deaths do generate a stronger response than CS or GP deaths (2x a CS, 4x a GP, iirc), by design.  So popping a CS and having it roll two distinct battlegroups, then popping a CSG and having it roll a single battlegroup is generally going to give you individual ships 4x as nasty on the second case.  The game's idea of exactly what that 4x means is somewhat difficult to predict unless you're very familiar with the internal numbers.


@Kahuna: yea, there's some nasty surprised under development ;)  Bear in mind that the numbers on the new stuff that's not active in the normal game haven't actually all been run through balancing.  So some are guard post numbers plugged into a guardian slot and then pumped up 10x.  I doubt they'll make it to testing like that ;)

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EDIT 2: Added a screenshot... what is that? A bug?
The command core?  Or the "you lost"? ;)


@tmm and Kahuna: On the Core AI thing, I may well have broken that (even for single-type AIs) weeks ago whilst implementing dual-type AIs, as that involved basically corralling every place where AI-Type impacted the sim into a flag that could be based on an "or" instead of an exact equality.


Quote from: Toranth
So far, I've only seen Shark trigger on Command Stations, Home Command Stations, and Military Command Station Foldouts.
It doesn't trigger on Golems (Broken or repaired), Spirecraft, Champions, Fabs, Fac IVs, ASCs, Trader goodies, Cryo pods, or Settlements.

Is it supposed to trigger on anything other than Command Stations?
Looking at the code, it's only defined on the command stations.  I figured that losing actual irreplaceables is punishment enough in itself.  The issue behind Shark was that command stations were so painlessly replaceable.  The rules can be extended to other things like that if desired, though.


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Also, it triggers when you upgrade the command station in a system - Booooo  :(.
I know detecting that an upgrade has occured has been a long-standing issue, but it was trivial to ignore.  It just got nasty.  Maybe check to see if there's a Colony Ship trying to build a new Command Station at the same time, or use the "has been damaged recently" flag, or something.
All of that would be seriously cheeseable to avoid the shark penalties (or just the normal reconstruction penalties).  And don't tell me you wouldn't cheese it, I remember what you did with partially-built matter converters ;)

Anyway, I do have a solution in mind for the command station upgrade case not causing the penalties.  It'll be a bit of effort on my part, but I agree that it's worth it.

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Three guesses what the Achievement name should be...
It should go next to one for simultaneously killing 10,000 units in carriers in a single nuke.  One guess.


@Cyborg: glad you like Shark; odd about the AI champs, I don't remember telling it that it could make those as part of the plot.  Maybe it didn't feel it needed my permission.


@Coppermantis: will look into the turtle+support-corps launching waves thing.  Vengeful tantrum exos ignoring the no waves flag is entirely normal.


@Toranth: on exotic and wave warnings/etc, exos are inherently cross-planet rather than wormhole based, making it wormhole-based would make it a different kind of attack (basically a special kind of schizo), not an exo.  As far as a timer, it would be possible but a lot of work because currently it doesn't use the wave scheduling thing at all.  Basically it launches the exo at the time it would have been scheduling the wave, not at the time it would have been launching the wave (which it doesn't even compute for Exotic, currently).


Thanks for the feedback everyone, sounds like overall things are going well :)
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Offline Ozymandiaz

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Re: Private alpha of Vengeance expansion has started
« Reply #42 on: May 19, 2013, 05:51:22 pm »
I'd love to join, but really don't know if I got any time to provide useful feedback.
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Offline chemical_art

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Re: Private alpha of Vengeance expansion has started
« Reply #43 on: May 19, 2013, 06:14:47 pm »
It would ok if exotic gave no warning or timer, however, it needs to be made very clear. I was expecting an exo meter similar other exo sources, and was very confused when I'd get these random brutal assaults.
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Offline Tridus

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Re: Private alpha of Vengeance expansion has started
« Reply #44 on: May 19, 2013, 06:20:23 pm »
Playing around some more, the Chivalric (should be Chivalrous I think) AI doesn't treat Spire Civilian Leaders as irreplaceable structures, and attacks them. It does ignore Zenith Power Generators and Fabricators. Mantis (with a save, go to Kuqa and wait about 15 seconds).

(Also I don't normally play with Champions, but I did in this game. Is it normal on 7/7 to get an unannounced attack consisting of seven AI champions? Probably could have set up a defense to deal with that, but they tore through turrets, two mini forts, a fortress, and a military command station II like it was nothing. Though my defenses are pretty sloppy in this game, I'm just playing around trying the new stuff.

Considering that I only have a shadow frigate and have only had time to do one nebula, that kind of firepower response seems massively over the top.)

« Last Edit: May 19, 2013, 06:44:46 pm by Tridus »