FYI, last night I asked some of you if you'd be interested in participating in a private alpha of the next AIW expansion (Vengeance of the Machine) and today I've sent out instructions to those who responded positively (there are those who lack sufficient quantities of this substance known as "time"; I'll take your word for it; I've never had
any).
If you didn't get contacted it's not a personal slight or whatever, I was mostly going off the top of my head. There were also certain Skyward Collapse testers that Chris would kill me if I took them away before SC's release
Also we don't want to wear anyone out and if you're already pouring substantial parts of your days into testing one of our games it might be a bit much to jump right into doing so with another.
Anyway, if you're interested in joining the private alpha please PM me and I'll keep you in mind for the next wave.
It's quite possible that we will skip the public beta phase and just go from private alpha to release (targeting something like June 10th or June 13th for 7.0 and Vengeance's official release), it depends on how stable things seem and such. This expansion does add some fairly complex new stuff but it's probably easier to test than Fallen Spire or Champions were. On the other hand we're not 100% decided against a public beta either, it's just a matter of seeing what makes sense.
Those of you in the private alpha, feel free to discuss it with whoever or wherever, just try to be clear if you're talking about something that's expansion-specific so people don't get too confused.
For reference, here's what's been implemented (and in testing) thus far:
- Dual AI Types. You can give each AI player an additional AI type in the lobby now, if you want to.
- Core Turret Controllers. Seeded similarly to Fabricators, in all games with this expansion enabled.
- New AI Plot: Hunter
- New AI Plot: Shark
- New Easy AI Type: Chivalric (I know, the adjective form is probably Chivalrous; will deal with that later)
- New Easy AI Type: Bouncer (may not be so easy, we'll see)
- New Medium AI Type: Artillerist
- New Medium AI Type: Exotic
- New Medium AI Type: Reservist
- New Hard AI Type: Vorpal
- New Hard AI Type: Vengeful
- New "Red Hard" AI Type: Vicious Exotic
- New Map Type: Wheel
- New Map Type: Honeycomb