Author Topic: Prerelease/Expans 2.001C (2 AI Types, 3 AI destroyables, 4 starships, 1 AI mod)  (Read 4903 times)

Offline x4000

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Doing some sort of team-management-mode is on the list for potentially happening down the line, but that's not how I would want it to be implemented.  Single-selection of ships like that was not a great thing, I don't think.
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Offline Kjara

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One random oddity with the whole gifting(Don't remember if I brought it up somewhere), if you gift a harvester with a exo-shield to someone without exo-shields unlocked, it transfers the exo-shield as well and instantly kills it.  Might be nice if you are just going to loan the extractor for a while to let the initial owner keep the exo-shield, so he doesn't have to build a new one when it gets transfered back.

Offline Vaos

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One random oddity with the whole gifting(Don't remember if I brought it up somewhere), if you gift a harvester with a exo-shield to someone without exo-shields unlocked, it transfers the exo-shield as well and instantly kills it.  Might be nice if you are just going to loan the extractor for a while to let the initial owner keep the exo-shield, so he doesn't have to build a new one when it gets transfered back.

In that case, you could cheat by giving your extractor to someone who has exo-shields unlocked to have them on your own. I guess that's intended to avoid that.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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One random oddity with the whole gifting(Don't remember if I brought it up somewhere), if you gift a harvester with a exo-shield to someone without exo-shields unlocked, it transfers the exo-shield as well and instantly kills it.  Might be nice if you are just going to loan the extractor for a while to let the initial owner keep the exo-shield, so he doesn't have to build a new one when it gets transfered back.

In that case, you could cheat by giving your extractor to someone who has exo-shields unlocked to have them on your own. I guess that's intended to avoid that.

Yep.  Generally speaking, it is assumed that if you are gifting reactors it is going to be a long-term gifting, anyway, since there is no guarantee the other person will even give them back.
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Offline Kjara

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Is it that broken if I want to build exo-shields on my allies extractors(and pay the upkeep cost?).  I can currently build forcefields for my allies(but I suppose these are limited by a ship cap), why can't I build exo-shields on my allies extractors, just the fact that theres no ship cap?

My idea for this would have been for player 1 to keep the exo-shield(and have to pay the upkeep for it for player 2) who he gifted the extractor to rather than having the exo-shield automatically transfer.

It just seems different from any other building where you can build it for other players.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Is it that broken if I want to build exo-shields on my allies extractors(and pay the upkeep cost?).  I can currently build forcefields for my allies(but I suppose these are limited by a ship cap), why can't I build exo-shields on my allies extractors, just the fact that theres no ship cap?

My idea for this would have been for player 1 to keep the exo-shield(and have to pay the upkeep for it for player 2) who he gifted the extractor to rather than having the exo-shield automatically transfer.

It just seems different from any other building where you can build it for other players.

On all of the other buildings that you can build for other players, there is either a finite ship cap or they don't have a knowledge cost to unlock them.  So basically, you then have an opportunity cost, whereas here there is none (in terms of knowledge, which is the more finite resource).

But, more than that, any time a ship is destroyed (which happens when a ship is gifted, incidentally), any exoshields attached to it will be destroyed.  That's the current thing, anyway.
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Offline x4000

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Version D has an important bugfix, and a few other minor things:  http://arcengames.com/forums/index.php/topic,2200.0.html
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