Author Topic: AI Leftover Stealth Tachyons  (Read 1368 times)

Offline Spikey00

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AI Leftover Stealth Tachyons
« on: November 07, 2009, 09:36:02 pm »
This is a minor request for something to be done with Stealth Tachyons, as I doubt anyone really wants to spend the time in destroying them when they have completely conquered a world. 

The problem is that in Planet Overview it shows that there is a presence of AI units within that planet (the symbols underneath the planet symbol, and is sometimes distracting.  Having them auto destruct after X seconds when planet has been captured would be nice, or some other compensation.
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Offline x4000

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Re: AI Leftover Stealth Tachyons
« Reply #1 on: November 08, 2009, 11:56:23 am »
This is the purpose of the "Decloaker" ship, in general.  It's a matter of if you want to spend the knowledge to get rid of the last remnants of the AI, or if you want to live with the AI ships still being there a bit.  The big red count of hostile AI ships is not including these sorts of remnants (mines, etc), so players know there is just some "AI detritus" hanging around, in general.
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Offline Vaos

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Re: AI Leftover Stealth Tachyons
« Reply #2 on: November 09, 2009, 12:44:41 pm »
Don't forget the Scout Starship also comes with a Tachyon Beam.

Offline x4000

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Re: AI Leftover Stealth Tachyons
« Reply #3 on: November 09, 2009, 01:17:38 pm »
Don't forget the Scout Starship also comes with a Tachyon Beam.

Yep!  That also can be used if you don't want to spend the knowledge on a decloaker.
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Offline Spikey00

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Re: AI Leftover Stealth Tachyons
« Reply #4 on: November 09, 2009, 06:16:39 pm »
No problem--it's just a temporary eye catcher for me; though with my procrastination has me never clearing mines/other hidden detritus.  =\
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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