I haven't said much about this, but one thing that I'm working on focusing on is trying to make the players have to spread their fleets out more for offensive and defensive purposes, or to make it a gamble when they concentrate their forces too much. I suppose I've only gone a little way down that road, but that is something I've been thinking about, as well.
I don't have any suggestions on this itself exactly, but I did want to bring up map types are going to heavily influence this.
I play Realistic type maps myself, and my initial ideas (which none of will really work) have reflected that.
My first thought was to give warp gates a 2 hop range, rather then just adjacent. I'm not actually suggesting this as on second thought I think it would be game breaking but it makes my point.
On a realistic type map with 3 or 4 connections on most planets this would be a steep, but probably manageable difficulty increase. On the map type with an average of 6 warp points a planet (complex?) it would be impossible, on a snake or concentric type map where most planets have 2 warp points, it would be pretty trivial.
Hmmm. On re-reading this post, I'm not actually sure if I have a point or not. Units/AI/Factions/Whatever behaving differently based on the map type selected would be a
BAD thing, but map type does play a large role in a games ultimate difficulty.
D.
edit: Wow, lots of posts while I was posting in this thread.
X, with all of the changes/plans/thoughts/etc.. please don't forget that there are those of us who love the game but aren't the hardcore players who breeze through the AI on any difficulty. I know I can step down AI difficulty level, but that also steps down the # of enemy ships in a given planet, which takes away from some of the fun. Making it so that there are no set ways to "game" the system is one thing, making it so difficult that you _have_ to be an expert to hope of winning is quite another.
The biggest thing for this I think will be not turning all the minor factions or AI Plots. The AI Plots specifically say they are there as addons to make the game harder (I think, can't check in game atm) but while the core game itself is undergoing a major shift, I don't see it getting any harder. The game is changing at the moment, but I'm not seeing a major difficulty increase, just our actual tactics as players will have to change as well. I'll be starting and finishing (or planning to) a full game with the 3.183 patch so I'll be in a better position to comment on difficulty after that.
D.