Author Topic: Prerelease 3.170 (Bugfixes, scout immunity to snipers)  (Read 2901 times)

Offline x4000

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Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« on: June 09, 2010, 10:21:00 pm »
The latest beta is available via the Updates window in version 3.060 or greater of the game.  Just open the game and you can quickly download the prerelease through the updates tab.  If you don't yet have 3.060 or greater, you can download 3.060 here.  This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.

Note:  If you have bug reports related to this release, please log them in the bug reports subforum with one bug per topic.  It makes things infinitely easier for us.  Thanks!

Looking for a Patch That Can Be Manually-Installed?
Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease.  But you can easily create your own manually-installable beta patch!  Please note that current betas can only be successfully applied to version 3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).

To create your own manual beta patch, simply download these two files:
1. Current Beta Director Xml File.
2. Current Beta Zip File.

If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file.  Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it.  Call your outer zip file something that starts with Beta and ends with an extension of .zip.  Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it.  And that's it!  Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game.  Please note that "Beta" in the filename is case-sensitive.

What's new since 3.169:
(Cumulative release notes since 3.120 are here http://arcengames.com/mediawiki/index.php?title=AI_War_-_Current_Beta)

-------------------

    *  TryFindAssistTarget throttle made more sensitive to the cost of the actual target searches, so that engineers on planets with smaller allied unit counts will be able to get through faster.

    * Fixed bug in previous versions where ship modules were being positioned incorrectly.

    * Scouts are now immune to sniper shots.

    * For a long time, shots have sped up to 10 more than the speed of the target they are chasing if the target they were chasing is faster than them. However, now shots speed up to 40 more than the speed of the target if 40 more than the speed of the target is greater than the speed of the shot. This makes it a bit more possible for slower shots to hit faster targets, hopefully without making it too overpowering of a change.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

rubikscube

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #1 on: June 09, 2010, 11:20:15 pm »
idk, if raid starships can't dodge any shots, but still cool

Offline x4000

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #2 on: June 09, 2010, 11:26:11 pm »
Ships can still evade shots, but for less time and it is harder to do in general.  This should also ease some of the challenges with things like fortresses.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline superking

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #3 on: June 10, 2010, 10:50:53 am »
it might be nice if impulse ships ignored shields, as is they often prove ineffective against electric bombers & starships despite their higher energy values because they fail to penetrate the shielding

Offline NickAragua

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #4 on: June 10, 2010, 12:40:09 pm »
What's the motivation behind scouts being immune to snipers?

Offline zebramatt

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #5 on: June 10, 2010, 12:43:22 pm »
What's the motivation behind scouts being immune to snipers?

Snipes now have a tachyon weapon that hits instantly from vast distances, rendering (MKI at least) scouts incredibly vulnerable.

Offline Volatar

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #6 on: June 10, 2010, 02:44:46 pm »
What's the motivation behind scouts being immune to snipers?

Snipes now have a tachyon weapon that hits instantly from vast distances, rendering (MKI at least) scouts incredibly vulnerable.
Not tachyon. Its a railgun.

Offline zebramatt

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #7 on: June 10, 2010, 04:49:37 pm »
Wow, that's... er, very unlikely:D

Awesome.

Offline Buttons840

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #8 on: June 10, 2010, 07:27:05 pm »
Got any more fixes ready for us X or Keith?

Offline keith.lamothe

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #9 on: June 10, 2010, 08:39:09 pm »
All that there is, you can see in the wiki ;)  Basically just the fix for that arithmetic overflow you ran into by cheating until it broke ;)
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Offline x4000

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #10 on: June 10, 2010, 08:57:55 pm »
This is a particularly busy week for us with Tidalis, we're doing as little on AI War as possible for the moment.  The rest of this month will also be slow, but perhaps not quite this slow.  But we're basically in bugfix/important-balance-tweak only mode for the next little while, in preparation for then having that crazy-amounts-of-changes-on-AI-War next month.  As noted here, in essence: http://arcengames.com/forums/index.php/topic,5692.0.html

Lots of good stuff coming! But that's dependent on us getting our other work done in the meantime, too. ;)
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Offline Buttons840

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #11 on: June 11, 2010, 01:36:14 am »
Are you still hoping for official release around the 17th?  As far as I can tell the only thing that's left to fix is the bug where attritioned ships such as dyson gatlings and hive golem wasps don't die, but get stuck at 1 hp.

Offline superking

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #12 on: June 11, 2010, 07:16:56 am »
Quote
crazy-amounts-of-changes-on-AI-War next month.

awwlriight

Offline x4000

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #13 on: June 11, 2010, 08:36:42 am »
Are you still hoping for official release around the 17th?  As far as I can tell the only thing that's left to fix is the bug where attritioned ships such as dyson gatlings and hive golem wasps don't die, but get stuck at 1 hp.

Yep, that's still the plan. That bug is not a bug, though; that was an intentional design change. The bug report was more specific, about how that interacts with dyson gatlings with ai reclamation, and that part is a bug.
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Offline RogueThunder

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Re: Prerelease 3.170 (Bugfixes, scout immunity to snipers)
« Reply #14 on: June 12, 2010, 01:55:05 am »
Thus far pretty happy with this patches results...

Shots do definitely catch up with most things much better on extreamly fast moving targets. Makes booster trains no longer "lolz, we move silly faster than you and you cant hit me" instead just "lolz rawr, we are silly faster"
Upper tier scouts do feel it a little. But really? I don't mind that. They were a bit too awesome anyway... XD Scouts can again very much do their job. What with the no longer being eaten alive by snipers XD

Shots that are tracking teleports are also vanishing much earlier than I recall when I teleport a good ways out of range. To the point jumping into another system is unnecessary. Not a huge issue I suppose. But it did let me easily micro about 20 tele-stations to kill several hundred Paralizers and Polarizers...

THAT said. Those who find teleports op should be happy to know sniper turrets are a constant pain to teles now. Gradually forcing them to not stick around in deep space xD... A good thing really.
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