Author Topic: Prerelease 3.115 (Release Candidate 2, Progress alerts updated, melee bugfix)  (Read 2247 times)

Offline x4000

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The latest beta is available via the Updates window in version 3.060 or greater of the game.  Just open the game and you can quickly download the prerelease through the updates tab.  If you don't yet have 3.060 or greater, you can download 3.060 here.  This prerelease version is compatible with any vendor's version of the game -- Steam, Impulse, whatever.

Note:  If you have bug reports related to this release, please log them in the bug reports subforum with one bug per topic.  It makes things infinitely easier for us.  Thanks!

Looking for a Patch That Can Be Manually-Installed?
Because of the time involved in creating multiple versions of each patch, we only create manually-installable patches for official versions of the game, not each beta prerelease.  But you can easily create your own manually-installable beta patch!  Please note that current betas can only be successfully applied to version 3.060 of the game or later (if you later wish to revert to the official version for any reason, you can download the full raw files from the above link to do so).

To create your own manual beta patch, simply download these two files:
1. Current Beta Director Xml File.
2. Current Beta Zip File.

If you try to open that zip file, it will say it's corrupt -- that's okay, it's not really a zip file.  Finally, create a new zip file on your computer, and put both the director and the fake-zip-file inside it.  Call your outer zip file something that starts with Beta and ends with an extension of .zip.  Beta.zip will work just fine, or you can name it after the specific version number if you want to hang onto it.  And that's it!  Now you have your very own manually-installable package of the AI War beta version of your choice, which you can install by simply selecting via your Updates window in the game.  Please note that "Beta" in the filename is case-sensitive.

What's new since 3.114:
(Cumulative release notes since 3.060 are attached at the bottom)

-------------------

-Previously AI melee ships in waves would often just sit there because they were erroneously trying to obey a target seek radius; fixed to not do this.

-AI Progress alerts moved from bare-bones-cobbled-together-window to the normal chat log, and all the nice features thereof.

-The strong/weak data has been recalculated again to consider the latest changes in recent prereleases.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline LintMan

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LOL - I saw 3 different small issues in 3.114 I was planning to post about tonight.  I checked the forums to see if anyone else mentioned them (no) or if there was a new patch (no), went into the game to look at the issues again, then came back to post here and saw 3.115 was out.  So I checked it out, and all 3 issues are fixed there.  Preemptive patching! - awesome job, guys!

Offline RCIX

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LOL - I saw 3 different small issues in 3.114 I was planning to post about tonight.  I checked the forums to see if anyone else mentioned them (no) or if there was a new patch (no), went into the game to look at the issues again, then came back to post here and saw 3.115 was out.  So I checked it out, and all 3 issues are fixed there.  Preemptive patching! - awesome job, guys!
in Arcen Games, You don't get the patches; the patches Get You! ;)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline WinterBorn

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LOL - I saw 3 different small issues in 3.114 I was planning to post about tonight.  I checked the forums to see if anyone else mentioned them (no) or if there was a new patch (no), went into the game to look at the issues again, then came back to post here and saw 3.115 was out.  So I checked it out, and all 3 issues are fixed there.  Preemptive patching! - awesome job, guys!
in Arcen Games, You don't get the patches; the patches Get You! ;)

LOL Ninja Patching

Offline Buttons840

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Most likely Chris was watching over your shoulder (you would never know it obviously, he's a Ninja) and upon seeing the bugs, fixed them immediately using his prototype iBoard.


Offline x4000

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Hehe, that is a great picture. :)
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Offline keith.lamothe

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2016: iMax ;)
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Offline KingIsaacLinksr

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2020: iWall.

2030: iHouse. 

Yup. 
Casual reviewer with a sense of justice.
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Offline ShadowOTE

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iCity?

Add in "I am Legend" and things start getting really crazy...

Offline RCIX

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iCity?

Add in "I am Legend" and things start getting really crazy...
iLegend isn't till 2040 :P ;)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline ShadowOTE

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Offline Buttons840

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I posted this in the suggestions, but I'll mention it here in hopes that it will make the official release:

I love the new "on this planet only" nodes for auto-constructing engineers.  But why can I only build 6 of them?

I prefer to continue the regular checkups rather than use the nodes.  If I do use the nodes then I have to manage the nodes and still do regular checkups.

Since it would probably be a safe change, can we bump the number of S-CTRL nodes up to match the number of engineers available.  (Effectively removing their limit.)

Offline danando

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Most likely Chris was watching over your shoulder (you would never know it obviously, he's a Ninja) and upon seeing the bugs, fixed them immediately using his prototype iBoard.






IWORLD- EARTH AT JUST A  FINGER AWAY :D:D:D
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>>one does not simply listen to nightcore and stop<<

Offline x4000

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Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!